TibiaVault development changelog. See all updates, new features, bug fixes and improvements. Updated with every release.
Recent Updates
v2.152.0 — 2026-05-18
- New spot: Crumbling Caverns — Solo druid (250-350) by Zabild Asteria — Edron Magic Academy / Between The Lines Quest, avalanche wave hunt on floor 10
v2.140.0 — 2026-03-15
- Play Games button now opens TibiaGames.com directly
v2.139.0 — 2026-03-14
- Games section disabled — mini-games are moving to TibiaGames.com (new site with accounts, leveling, achievements)
v2.138.0 — 2026-03-13
- TC Lottery: added rejected submissions tracking with reason for rejection
v2.137.0 — 2026-03-13
- Cobra Bastion -1: fix access to "The Order of the Cobra", remove Cobra equipment from drops (boss-only loot)
v2.136.0 — 2026-03-13
- New spot: Cobra Bastion -1 — Solo EK (550-1000) by Georgi — 54 waypoints, full circuit with box positions
v2.135.0 — 2026-03-13
- Firebase server time sync — all clients use calibrated clock so obstacles are in identical positions
- Visual obstacle collision for remote players — see stun/flash when others hit traps
v2.134.0 — 2026-03-13
- Fix remote projectiles not visible — code was referencing undefined variable, moved after players init
- Stun effect now visible on ALL players (stars + blink), not just local player
- Stun state synced to Firebase so everyone sees who is stunned
v2.133.0 — 2026-03-13
- Smooth player interpolation — other players glide instead of teleporting between positions
- Shoot cooldown increased to 5 seconds, stun on hit increased to 1 second
- Other players projectiles now visible (red fireballs)
- Position sync rate increased from 11/sec to 20/sec for smoother multiplayer
v2.132.0 — 2026-03-13
- Fix creature picker not clickable for host — double overlay was blocking clicks
v2.131.0 — 2026-03-13
- Fix multiplayer position sync — game loop now reads latest Firebase state each frame instead of stale snapshot
v2.130.0 — 2026-03-13
- Creature picker now requires select + confirm — no more accidental picks on click
- Picker cannot be closed without confirming a choice
- Change button in lobby lets players re-pick their creature anytime
v2.129.0 — 2026-03-13
- Creature Race: all human players now properly included in game (not just host+bots)
- Creature picks now synced to Firebase — all players see each others creature choice in lobby
- Added visible controls bar at bottom of race screen (Move/Jump/Sprint/Shoot keys)
v2.128.0 — 2026-03-13
- Fix multiplayer position sync — other players can now see each other move in Creature Race
v2.127.0 — 2026-03-13
- Creature picker auto-opens for ALL players when host switches to Creature Race mode
v2.126.0 — 2026-03-13
- Fix crash when players join creature race lobby — script load order fixed
- cg-race.js now loads before duel.js so race functions are always available
- Added safety guards for all cg-race references in lobby rendering
v2.125.0 — 2026-03-13
- Door Dash rewrite: mystery doors with ? tiles — step on correct to reveal, wrong teleports back to checkpoint
- All doors look identical until revealed (green checkmark = real, red X = fake)
- Walls block naturally via T_WALL tiles — cleaner collision system
v2.124.0 — 2026-03-13
- Gap platforms much bigger (3-4 wide, always 2 tall), slower movement, smaller gaps between
- Only 1 tile oscillation range, platforms nearly overlap — challenging but always passable
v2.123.0 — 2026-03-13
- Fix lasers extending outside playable area — now clamped to section bounds
v2.122.0 — 2026-03-13
- Gap section rewrite: chain-based platform placement — each platform reachable from the previous
- Platforms step 2-3 tiles forward, ±2 tiles vertically, always within walking/jumping range
- No more impossible gaps — challenging but always completable
v2.121.0 — 2026-03-13
- Mode selector in lobby — pick specific mode or Random for carousel
- New obstacle: Laser Grid — red laser beams toggle on/off, time your passage
- New obstacle: Saw Blades — circular saws patrol back and forth along paths
- New obstacle: Pendulums — swinging arms sweep across the path from walls
- All new obstacles rendered with code graphics (no images needed)
- New sections added to Classic, Spin Zone, and Gauntlet mode pools
v2.120.0 — 2026-03-13
- Door Dash: doors now have proper wooden door graphics — real and fake look identical
- Door Dash: 3-4 doors per wall with 1-2 real ones, no more fully blocked passages
- Players now spawn spread out vertically instead of all on the same tile
v2.119.0 — 2026-03-13
- Bounce section now has 2-3 rotating walls for more action
- Lava sections have floating lava balls that drift up/down — dodge or die!
- Reduced sweeper, launcher, and arrow hitboxes to match visual size
- Timer after first finish reduced from 45s to 25s
- Fixed "TIME UP" showing when you finish first — now says "YOU FINISHED!"
- Results screen shows finish times instead of creature names
- Fixed 0% progress display in live ranking overlay
v2.118.0 — 2026-03-13
- Gap sections: platforms now 2-3 tiles wide with optional 2nd row — much easier to land on
- More platforms (7-10) placed closer together, wider landing pads at section edges
v2.117.0 — 2026-03-13
- Creature Race: timer now starts 45s countdown when first player finishes (no more unfair time pressure)
- Increased player speed (SPD 2.2→3.0, Sprint 3.5→4.5) for faster-paced races
- New obstacle: Rotating Walls — thick walls spin around a pivot and push players sideways
- Doubled all falling tile timers (TipToe 1400ms, Hexagone 800ms, normal 1000ms)
- Much more lava in lava sections with 2-3 snaking paths through instead of just 1
- Rotating walls added to Spin Zone and Gauntlet mode pools
v2.116.0 — 2026-03-13
- Tip Toe fix: wider safe path (3 tiles), slower tile fall (700ms), protected checkpoint zones
- Respawn safe zone: 5x5 area of tiles restored around checkpoint on respawn — no more fall loops!
- Carousel fix: slower spin (3s with quint easing), single item visible at a time, larger items
- Carousel shows mode name bigger after landing, 7s total countdown for better experience
v2.115.0 — 2026-03-13
- Creature Race: 90-second time limit! Timer visible during race, flashes red at <15s
- Auto-DNF for AFK/disconnected players when time runs out
- DNF shown in live ranking overlay and final results (red X, dimmed row)
- DNF players get 0 XP, sorted last in results
- Host force-finishes unfinished players 3s after time limit (grace period)
v2.114.0 — 2026-03-13
- Creature Race: 10 GAME MODES like Fall Guys! Random mode selected with spinning carousel before each race
- Modes: Classic Race, Tip Toe, Door Dash, Hex-A-Gone, Spin Zone, Fruit Chute, Slime Climb, The Gauntlet, Icy Run, Mud Pit Brawl
- Animated carousel at countdown — spins through modes and lands on the selected one with easing
- Each mode has unique section pool, icon, color, and description
- Mode name displayed in HUD during the race
v2.113.0 — 2026-03-13
- Creature Race: Live ranking overlay after finishing — watch others race in real-time!
- Exit confirmation dialog during active race — warns you cannot rejoin
- Browser beforeunload warning prevents accidental tab close during race
- Fixed stretched creature images: sweepers, lobby picker, player list all use object-fit:contain
- Game loop keeps rendering after finish for live ranking updates
v2.112.0 — 2026-03-13
- Creature Race: Moving platforms! 1-tile platforms oscillate up/down — hop between them
- New section: TipToe — hidden safe path, fake tiles fall instantly when stepped on
- New section: Door Dash — walls with real/fake doors, only one is passable!
- New section: Spinner — rotating creature obstacles (Dragon, Demon, Hydra etc.)
- New section: Fruit Chute — creatures fly at you from the right while conveyor pushes back
- New section: Hex-A-Gone — every tile disappears after you step on it
- Tibia creature GIFs used for sweeper obstacles (Orc Berserker)
- Tibia effect GIFs on players: Stars (stun), Poison, Yellow Sparkles (speed), Blue Sparkles (shield)
- Fireball Effect GIF for arrow trap projectiles
- Spinner creatures rendered with actual Tibia creature sprites