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Best Tibia Hunting Spots Guide — TibiaVault

Find the best hunting spots in Tibia for every level and vocation. 63 spots with routes, XP/hour, profit, creatures, equipment and supplies. Updated 2026.

Complete guide to the best hunting spots in Tibia. 63 carefully researched spots with routes, creatures, expected XP/hour, profit, recommended equipment, imbuements, and supplies for every vocation. Updated March 2026 by the TibiaVault community.

All Hunting Spots — Quick Reference

SpotLevelVocationXP/hProfit/hCityTeam
Yalahar Elves8-30K P S D120k-160k150k-200kYalaharsolo
Cobra — Ankrahmun8-20K P S DAnkrahmunsolo
Larvas — Ankrahmun8-0K P S D MAnkrahmunsolo
Mistrock — Cyclops8-50K P S D MYalaharsolo
Port Hope Swamp Trolls8-40K P S DPort Hopesolo
Swamp Troll Cave — Venore8-25K P S DVenoresolo
Cemetery Quarter — Yalahar10-0K P S DYalaharsolo
Tiquanda Tarantula Cave14-30K P S DPort Hopesolo
Darashia Pyramid15-40K P S D M15k-50k5k-20kDarashiasolo
Stonerefiner Cave15-0K P S DVenoresolo
Nomad Cave15-35K P S DAnkrahmunsolo
Mintwallin Minotaurs15-40K P S D20k-80k5k-20kThaissolo
Amazon Camp — Venore20-50K P S D30k-100k10k-30kVenoresolo
Kha'labal Terramites Cave20-40K P S D23k/h1.2k/hAnkrahmunsolo
Krimhorn Barbarian Camp20-50K P S DSvargrondsolo
Cyclops Camp — Thais25-55K P S D40k-120k15k-40kThaissolo
Scarabs & Ancient Scarabs — Ankrahmun30-60K P S D50k-150k15k-50kAnkrahmunsolo
Orc Fortress — Ulderek's Rock30-60K P40k-100k10k-30kVenoresolo
Forest Fury Camp30-80K P S DCarlinsolo
Northport Pirates Cave35-0K P S DAverageGoodCarlinsolo
Darashia Dragon Lair40-80K P S D200k-400k0-80kDarashiasolo
Upper Spike50-80K D200k-350k30k-60kKazordoonsolo
Giant Spider Cave — Port Hope50-80K P S D80k-200k20k-60kPort Hopesolo
Edron Hero Cave60-100K P300k-500k50k-120kEdronsolo
Krailos Steppe60-100K P D350k-600k40k-100kRathletonsolo
Werehyaenas — Darashia60-100K P S D200k-500k80k-200kDarashiasolo
Alchemist Quarter — Mutated Humans60-100K P S DYalaharsolo
Wyrms — Drefia70-120K P S D200k-500k50k-150kDarashiasolo
Edron Werecreatures80-150K P S D800k-1.5kk200k-500kEdronsolo
Frost Dragons80-140K P400k-800k80k-200kSvargrondsolo
Lizard City — Zao100-150K P S D600k-1.2kk100k-250kZaosolo
Upper Spike — Kazordoon100-160K P S D500k-1kk100k-300kKazordoonsolo
Banuta — Port Hope100-160K P S D600k-1.2kk100k-300kPort Hopesolo
Ghastly Dragons — Zao130-200K P1kk-1.8kk150k-350kZaosolo
Draken Walls — Zao130-200K P S D2kk-4kk200k-500kZaoteam
Nightmare Isles — Darashia130-200K P S D1kk-2kk100k-300kDarashiasolo
Glooth Bandits150-250K P S D1kk-2kk300k-700kRathletonsolo
Asura Palace150-250K P S D1.5kk-3kk200k-600kPort Hopesolo
Summer/Winter Court — Feyrist150-250K P S D1.5kk-3kk150k-400kFeyristsolo
Carnivoras — Port Hope150-250K P S D1.5kk-3kk200k-600kPort Hopesolo
Oramond Minos200-350K P S D3kk-6kk500k-1.5kkRathletonteam
Roshamuul Prison200-350K P S D4kk-8kk300k-800kRoshamuulteam
Pirats — The Wreckoning200-300K P S D2kk-4kk300k-800kIssavisolo
Demon Forge200-350K P S D3kk-5kk200k-500kEdronteam
Crazed Winter Elves — Court of Winter200-300K P S D3kk-6kk300k-800kSvargrondsolo
Issavi Sewers — Kilmaresh200-300K P S D2kk-4kk200k-500kIssavisolo
Crumbling Caverns250-350D2-2.5kk200-300kEdronsolo
Falcon Bastion250-400K P S D5kk-10kk500k-2kkEdronteam
Secret Library250-400K P S D8kk-15kk200k-600kEdronteam
Cobras — Cobra Bastion250-400K P S D5kk-9kk400k-1.2kkAnkrahmunteam
Flimsy Lost Souls250-400K P S D6kk-12kk400k-1kkYalaharteam
Ferumbras Tower250-400K P S D5kk-10kk400k-1.5kkLiberty Bayteam
Buried Cathedral250-350K P S D6kk-12kk300k-800kRoshamuulteam
Claustrophobic Inferno250-400K P S D7kk-15kk200k-600kYalaharteam
Soul War — Zarganash300-999K P S D10kk-20kk500k-2kkYalaharteam
Secret Library — Fire Section350-800K P S DEdronsolo
Roshamuul Bones400-700PGoodGoodRoshamuulsolo
Warzone 3 — Gnomebase450-1300KKazordoonsolo
Ferumbras' Ascendant — Plaguesmith Seal500-1500KDarashiasolo
Ferumbras' Ascendant — Dark Torturer Seal550-0K P MDarashiasolo
Cobra Bastion -1 — Solo EK550-1000KAnkrahmunsolo
Issavi Sewers600-1500KIssavisolo
Ferumbras' Ascendant — Mazoran Seal900-1500PDarashiasolo

Low Level (1-80) Hunting Spots (28)

Yalahar Elves

knightpaladinsorcererdruid Lv 8-30
XP/h: 120k-160kProfit/h: 150k-200kCity: Yalahar
Creatures: Elf (100 HP, 42 XP), Elf Arcanist (220 HP, 175 XP), Elf Scout (160 HP, 75 XP)

Good beginner hunting spot with profitable loot. Elves are spread across multiple floors — follow the route through ruins. Elf Arcanists hit hardest but drop the best loot. Yellow Gems are rare but very valuable at low levels.

Access: Free access. Yalahar is accessible via NPC Wyrdin in Adventurers' Guild or boat from Thais.

Cobra — Ankrahmun

knightpaladinsorcererdruid Lv 8-20
XP/h: Profit/h: City: Ankrahmun
Creatures: Cobra (65 HP, 30 XP), Hyaena (60 HP, 20 XP), Nomad (Basic) (160 HP, 60 XP), Bat (30 HP, 10 XP)

Cobras spawn during daytime only — at night bats replace them. Good beginner spot with easy access. Nomads are the strongest creatures here, watch out at low levels.

Access: Premium Required

Larvas — Ankrahmun

knightpaladinsorcererdruidmonk Lv 8-0 earth
XP/h: Profit/h: City: Ankrahmun
Creatures: Larva (70 HP, 44 XP)

Very easy beginner spot — Larvas are slow and weak. Great for first-time hunters on Ankrahmun. Weak to Fire (10%) — Enflame charm recommended. Use shovel to access the underground caves.

Access: Premium Account and shovel.

Mistrock — Cyclops

knightpaladinsorcererdruidmonk Lv 8-50 physical
XP/h: Profit/h: City: Yalahar
Creatures: Cyclops Smith (435 HP, 255 XP), Cyclops Drone (325 HP, 200 XP), Blood Crab (290 HP, 160 XP), Cyclops (260 HP, 150 XP)

Low-level players can use Stealth Ring to hunt safely — Cyclops cannot see invisible. The cave spans multiple floors (3–5) with good density. Cyclops Smiths give the best XP. Blood Crabs are mixed in but less common. Bring extra supplies as the NPC teleport access makes resupplying slower.

Access: Yalahar access quest required.

Port Hope Swamp Trolls

knightpaladinsorcererdruid Lv 8-40 physical
XP/h: Profit/h: City: Port Hope
Creatures: Swamp Troll (55 HP, 25 XP), Poison Spider (26 HP, 22 XP), Bug (29 HP, 18 XP), Bonelord (260 HP, 170 XP), Skeleton (50 HP, 35 XP), Crab (55 HP, 30 XP)

This is a top money-making spot for low levels! Medicine Pouches drop from Swamp Trolls and sell for 1.5–3k each on the market — collect every single one. Paladins get an extra bonus: pick up Spears dropped by Swamp Trolls for free ammo. No supplies needed — creatures hit very low and die fast. Just bring a weapon and empty backpacks for loot. The cave spans floors 8–10 with great Swamp Troll density.

Access: Premium Account

Swamp Troll Cave — Venore

knightpaladinsorcererdruid Lv 8-25 physical
XP/h: Profit/h: City: Venore
Creatures: Swamp Troll (55 HP, 25 XP), Bat (30 HP, 10 XP)

One of the best money-making spots for low-level free account players! Medicine Pouches drop from Swamp Trolls and sell for 1.5–3k each on the market — they're used for an imbuing recipe so demand is always high. Paladins benefit from free Spear drops as ammo. No supplies needed — Swamp Trolls and Bats hit very low damage. Just bring empty backpacks and collect everything. The cave has great density on floor 8 with a large looping route. Free account alternative to Port Hope Swamp Trolls.

Access: No quest required — open to all players including free accounts.

Cemetery Quarter — Yalahar

knightpaladinsorcererdruid Lv 10-0 physical
XP/h: Profit/h: City: Yalahar
Creatures: Demon Skeleton (400 HP, 240 XP), Crypt Shambler (330 HP, 195 XP), Ghoul (100 HP, 85 XP), Skeleton (50 HP, 35 XP)

Low-level undead hunting spot in Yalahar. Talk to the NPC with 'Hi → Passage → Cemetery' to enter. Use the lever to open access to the underground. Demon Skeletons are the strongest — watch out at low levels. Good for bestiary completion.

Access: Premium account and Yalahar access required.

Tiquanda Tarantula Cave

knightpaladinsorcererdruid Lv 14-30 earth
XP/h: Profit/h: City: Port Hope
Creatures: Tarantula (225 HP, 120 XP), Poison Spider (26 HP, 22 XP), Spider (20 HP, 12 XP), Toad (135 HP, 60 XP), Centipede (70 HP, 34 XP)

Great tarantula spawn — less known than other spots so often empty. Tarantulas can't see invisible, so Stealth Rings work great for safety. Perfect for mages leveling magic level fast by spamming spells. You can reach level 30 in just 3-4 hours here, costing about 50k gold in supplies. Equipment: basic plate set with Spirit Cloak, Dragon Shield, and Platinum Amulet. Bring Brown Mushrooms since creatures here don't drop food. Mages: upgrade your wand/rod ASAP — Wand of Draconia (level 22, sorcerer) or Northwind Rod (level 22, druid). Get Fire Wave/Ice Wave at level 18. Take the Tarantula task from Grizzly Adams before hunting — kill 300 for boss access. WARNING: Giant Spiders lurk on lower floors. Follow the route and avoid extra rooms to stay safe.

Access: Premium Account required.

Darashia Pyramid

knightpaladinsorcererdruidmonk Lv 15-40 Solo physical
XP/h: 15k-50kProfit/h: 5k-20kCity: Darashia
Creatures: Minotaur (100 HP, 50 XP), Minotaur Archer (100 HP, 65 XP), Minotaur Guard (185 HP, 160 XP), Minotaur Mage (155 HP, 150 XP), Mummy (240 HP, 150 XP)

Clear all floors systematically. Skin minotaurs with Obsidian Knife for Minotaur Leather. Watch out for groups of Minotaur Guards — they hit hard at low levels. A Stealth Ring helps avoid unnecessary fights while navigating between floors.

Access: Premium Account

Stonerefiner Cave

knightpaladinsorcererdruid Lv 15-0 earth
XP/h: Profit/h: City: Venore
Creatures: Stonerefiner (800 HP, 500 XP), Corym Vanguard (700 HP, 490 XP), Corym Skirmisher (450 HP, 260 XP), Corym Charlatan (250 HP, 150 XP), Tarantula (225 HP, 120 XP)

Stealth Rings are required — without them creatures can easily kill you at low levels. The main hunting area is on floor 13 with 7 fullbox spots. Bring Avalanche Runes for AoE clearing. Earth protection recommended as Coryms deal earth damage.

Access: Stealth Rings required. Hidden Threats Quest must be started for access to deeper floors.

Nomad Cave

knightpaladinsorcererdruid Lv 15-35 physical
XP/h: Profit/h: City: Ankrahmun
Creatures: Nomad (Basic) (160 HP, 60 XP), Carrion Worm (145 HP, 70 XP), Rotworm (65 HP, 40 XP), Scorpion (45 HP, 45 XP)

Good low-level spot for bestiary and profit. Nomads drop decent loot for early game. Bring Great Fireball Runes for AoE clearing. Watch out for Carrion Worms — they poison and have more HP than the other creatures here.

Access: Premium account required. Arito's Task Quest needed for deeper access.

Mintwallin Minotaurs

knightpaladinsorcererdruid Lv 15-40 Solo physical
XP/h: 20k-80kProfit/h: 5k-20kCity: Thais
Creatures: Minotaur (100 HP, 50 XP), Minotaur Guard (185 HP, 160 XP), Minotaur Archer (100 HP, 65 XP), Minotaur Mage (155 HP, 150 XP)

Classic beginner dungeon. Minotaur Guards and Mages hit hard for their level — don't pull big groups. Good money from Minotaur Leather and equipment drops. Bring a rope to exit!

Access: None — free access. Bring rope, shovel and Antidote Runes. Watch for one-way holes!

Amazon Camp — Venore

knightpaladinsorcererdruid Lv 20-50 Solo physical
XP/h: 30k-100kProfit/h: 10k-30kCity: Venore
Creatures: Amazon (110 HP, 60 XP), Valkyrie (190 HP, 85 XP), Witch (300 HP, 120 XP), Lion (80 HP, 30 XP), Ghoul (100 HP, 85 XP), Mummy (240 HP, 150 XP)

Amazon Armor and Helmet sell well to NPCs. Witches can summon creatures — kill them first. Valkyries combo hard in groups. All weak to Ice — Freeze charm if available. Route passes through areas with Ghouls and Mummies — carry Holy damage.

Access: None — free access.

Kha'labal Terramites Cave

knightpaladinsorcererdruid Lv 20-40 earth
XP/h: 23k/hProfit/h: 1.2k/hCity: Ankrahmun
Creatures: Terramite (365 HP, 160 XP)

Lure one at a time and block in tight corridors. Terramites are weak to fire — use Enflame charm or fire spells. Easy profit from Terramite Eggs.

Access: Premium Account, shovel required

Krimhorn Barbarian Camp

knightpaladinsorcererdruid Lv 20-50 physical
XP/h: Profit/h: City: Svargrond
Creatures: Barbarian Bloodwalker (305 HP, 195 XP), Barbarian Brutetamer (145 HP, 90 XP), Barbarian Skullhunter (135 HP, 85 XP), Barbarian Headsplitter (100 HP, 85 XP), Mammoth (320 HP, 160 XP), Winter Wolf (30 HP, 20 XP), Penguin (33 HP, 1 XP), Chicken (15 HP, 0 XP)

A balanced spot for knights level 20+ (28+ recommended for exori ico). Both experience and loot are fair for this level range. Bring Stealth Rings for safety — use them when pulling 4+ creatures, then swap back to your weapon ring when it's safe. Profit is small if using Stealth Rings, but you won't take a loss. Without them you can make 3-4k/h. There's a mailbox nearby (Postman Quest required) for baglooting, but it slows XP. Experience: 80-110k/h base, up to 180k/h with green stamina and low level XP bonuses. Skills: 60/60+ is enough to start hunting here.

Access: Premium Account. Svargrond access required (The Ice Islands Quest for full area).

Cyclops Camp — Thais

knightpaladinsorcererdruid Lv 25-55 Solo physical
XP/h: 40k-120kProfit/h: 15k-40kCity: Thais
Creatures: Cyclops (260 HP, 150 XP), Cyclops Smith (435 HP, 255 XP), Cyclops Drone (325 HP, 200 XP)

Excellent solo knight spot. Cyclops Toe is valuable for Vampirism imbuements. Smith hits hardest — be careful. Wound charm works well. Good physical armor needed. All vocations can hunt here at lower levels.

Access: None — free access.

Scarabs & Ancient Scarabs — Ankrahmun

knightpaladinsorcererdruid Lv 30-60 Solo earthphysical
XP/h: 50k-150kProfit/h: 15k-50kCity: Ankrahmun
Creatures: Scarab (320 HP, 120 XP), Ancient Scarab (1000 HP, 720 XP)

Ancient Scarabs hit hard and PARALYZE — Terra Amulet for earth protection is essential! Scarab Coins sell well. Piece of Scarab Shell used for imbuements. All weak to Ice — Freeze charm.

Access: Premium Account and shovel.

Orc Fortress — Ulderek's Rock

knightpaladin Lv 30-60 Solo physical
XP/h: 40k-100kProfit/h: 10k-30kCity: Venore
Creatures: Orc Leader (450 HP, 270 XP), Orc Berserker (210 HP, 195 XP), Orc Warlord (950 HP, 670 XP)

Orc Warlords are very strong — never pull groups of them! Orc Tooth needed for Strike imbuement. Good spot to learn blocking for knights.

Access: None — free access.

Forest Fury Camp

knightpaladinsorcererdruid Lv 30-80 physical
XP/h: Profit/h: City: Carlin
Creatures: Forest Fury (480 HP, 330 XP), Wilting Leaf Golem (380 HP, 225 XP), Poacher (90 HP, 70 XP), Leaf Golem (90 HP, 45 XP), Goblin (50 HP, 25 XP), Wolf (25 HP, 18 XP), Rabbit (15 HP, 0 XP)

A great profit spot for low-level free account players. Experience is average but the focus here is gold. Recommended level 35+ for good damage output — Forest Furies are slow to kill at lower levels, which burns through Stealth Rings and cuts into profit. From level 60+ you no longer need Stealth Rings and profit increases significantly. Profit: 15-50k/h depending on kill speed and Stealth Ring usage. Experience: 65-90k/h base, up to 150k/h with green stamina. Strategy: Activate Stealth Ring, go up to the first tower floor and walk in a circle killing creatures. Each corner has a tower — go up, clear it, return to the main floor and continue to the next tower. Forest Furies are slightly weak to fire (5%+), so fire weapons help. At low levels, focus on killing only Forest Furies for the best profit per hour.

Access: No quest required — open to all players including free accounts.

Northport Pirates Cave

knightpaladinsorcererdruid Lv 35-0 physical
XP/h: AverageProfit/h: GoodCity: Carlin
Creatures: Pirate Buccaneer (425 HP, 250 XP), Pirate Cutthroat (325 HP, 175 XP), Bandit (245 HP, 65 XP), Pirate Marauder (210 HP, 125 XP), Smuggler (130 HP, 48 XP)

Use shovel between the 2 stones to open the cave entrance. Pirate Buccaneers are the strongest — they hit hard with physical. Good profit from pirate decoration items and equipment drops. AoE spells or GFBs work great on the dense floors 9-10.

Access: Shovel required (free account).

Darashia Dragon Lair

knightpaladinsorcererdruid Lv 40-80 Solo fire
XP/h: 200k-400kProfit/h: 0-80kCity: Darashia
Creatures: Dragon (1000 HP, 700 XP), Dragon Hatchling (380 HP, 185 XP)

Classic hunting spot for beginners. Dragons are weak to Ice — use Freeze charm. Bring fire protection — equip Magma Amulet.

Access: Level 40+ required (Gate of Expertise). Otherwise free access.

Upper Spike

knightdruid Lv 50-80 Solo earthphysical
XP/h: 200k-350kProfit/h: 30k-60kCity: Kazordoon
Creatures: Wyvern (1550 HP, 515 XP), Corym Vanguard (700 HP, 490 XP), Corym Skirmisher (530 HP, 260 XP)

Good team spot. Druids heal knight, knight blocks groups. Wyverns weak to Fire — Enflame charm. Coryms weak to Physical — Wound.

Access: Spike Tasks Quest — talk to Gnome NPCs. Level 25-49 only for Upper Spike!

Giant Spider Cave — Port Hope

knightpaladinsorcererdruid Lv 50-80 Solo earth
XP/h: 80k-200kProfit/h: 20k-60kCity: Port Hope
Creatures: Giant Spider (1300 HP, 900 XP), Crystal Spider (1250 HP, 900 XP)

Giant Spiders PARALYZE — Terra Amulet is mandatory! Spider Silk is valuable. They're weak to Fire — use Enflame charm. Watch for surprise spawns around corners.

Access: None — free access.

Edron Hero Cave

knightpaladin Lv 60-100 Solo physical
XP/h: 300k-500kProfit/h: 50k-120kCity: Edron
Creatures: Hero (1400 HP, 1200 XP), Vile Grandmaster (1700 HP, 1400 XP)

Classic spot for knights 60-100. Heroes can combo hard — approach carefully. Wound charm (physical weakness). Use full HP approach. Crown equipment drops are decent early game profit.

Access: None — free access.

Krailos Steppe

knightpaladindruid Lv 60-100 Solo physicalearth
XP/h: 350k-600kProfit/h: 40k-100kCity: Rathleton
Creatures: Ogre Brute (2400 HP, 800 XP), Ogre Savage (2600 HP, 900 XP), Ogre Shaman (1800 HP, 700 XP)

Ogres have high physical damage. Earth protection helps against Shamans. Wound charm (neutral to most). Good spot for leveling 60-100.

Access: None after reaching Krailos.

Werehyaenas — Darashia

knightpaladinsorcererdruid Lv 60-100 Solo deathphysical
XP/h: 200k-500kProfit/h: 80k-200kCity: Darashia
Creatures: Werehyaena (2200 HP, 1800 XP), Werehyaena Shaman (2700 HP, 2100 XP)

Weak to Energy — Zap charm on both. Death protection helps (Foxtail Amulet). Shamans heal others — target them first. Good loot from Moon items. Only during full moon!

Access: Grimvale Quest — An Ancient Feud. Surface spawn only during in-game night. Lairs permanent.

Alchemist Quarter — Mutated Humans

knightpaladinsorcererdruid Lv 60-100 Solo energyearth
XP/h: Profit/h: City: Yalahar
Creatures: Mutated Human (3500 HP, 2450 XP), Mutated Rat (550 HP, 450 XP), Acid Blob (250 HP, 250 XP), Slime (150 HP, 160 XP), Mercury Blob (150 HP, 180 XP)

Very popular for 80-100 range — great XP/h! Deal energy and earth damage. All weak to Ice — Freeze charm. Be careful of large pulls — they combo hard. Mutated Humans hit the hardest. Lower floors have weaker creatures (Acid Blobs, Slimes, Mercury Blobs) suitable for level 20-50. Focus on Mutated Humans for loot — Peanuts sell for 2-3k on market.

Access: In Service of Yalahar Quest required for passage between quarters.

Wyrms — Drefia

knightpaladinsorcererdruid Lv 70-120 Solo energyfire
XP/h: 200k-500kProfit/h: 50k-150kCity: Darashia
Creatures: Wyrm (1825 HP, 1550 XP), Elder Wyrm (2700 HP, 2700 XP)

Wyrms deal energy and fire damage — rotate protection. Elder Wyrms hit VERY hard — careful when pulling multiples. Both weak to Ice — Freeze charm ideal. Great XP for solo 90-120.

Access: Access through Drefia underground crypt.

Mid Level (80-150) Hunting Spots (8)

Edron Werecreatures

knightpaladinsorcererdruid Lv 80-150 Solo physicaldeath
XP/h: 800k-1.5kkProfit/h: 200k-500kCity: Edron
Creatures: Werebear (2400 HP, 2000 XP), Werewolf (1955 HP, 1600 XP), Werefox (1500 HP, 1200 XP), Werebadger (1650 HP, 1400 XP), Werehyaena (2200 HP, 1800 XP)

Only accessible during full moon. Best loot from Foxtail Amulets (100k+ each). Zap charm on all — they're all weak to Energy. Knights should use Dodge as defensive charm.

Access: Grimvale Quest (short access). Only during full moon phase!

Frost Dragons

knightpaladin Lv 80-140 Solo ice
XP/h: 400k-800kProfit/h: 80k-200kCity: Svargrond
Creatures: Frost Dragon (1800 HP, 2100 XP)

Great solo knight spot 90-130. Frost Dragons weak to Energy — use Zap charm. Bring energy protection ring. Fire weapons deal bonus damage.

Access: The Ice Islands Quest required for Okolnir boat access.

Lizard City — Zao

knightpaladinsorcererdruid Lv 100-150 Solo fireenergy
XP/h: 600k-1.2kkProfit/h: 100k-250kCity: Zao
Creatures: Lizard High Guard (2200 HP, 1450 XP), Lizard Legionnaire (1600 HP, 1100 XP), Lizard Dragon Priest (1450 HP, 1320 XP)

Dragon Priests heal others — target them first. Great for Zaoan equipment farming. All lizards weak to Ice — use Freeze. Fire protection for Dragon Priests.

Access: The New Frontier + Children of the Revolution quests.

Upper Spike — Kazordoon

knightpaladinsorcererdruid Lv 100-160 Solo earthphysical
XP/h: 500k-1kkProfit/h: 100k-300kCity: Kazordoon
Creatures: Crystalcrusher (3500 HP, 2700 XP), Deepworm (2600 HP, 2100 XP), Diremaw (3000 HP, 2500 XP)

Earth protection important — Diremaws deal earth damage. Crystalcrushers hit hard physically. Good XP for 120-160 range. Freeze charm works on most creatures here.

Access: Spike Tasks Quest — talk to Gnome NPCs in Kazordoon. Level 50-99 for Mid Spike, 100+ for Lower.

Banuta — Port Hope

knightpaladinsorcererdruid Lv 100-160 Solo earthphysical
XP/h: 600k-1.2kkProfit/h: 100k-300kCity: Port Hope
Creatures: Medusa (4500 HP, 4050 XP), Serpent Spawn (3000 HP, 3050 XP), Hydra (2350 HP, 2100 XP)

Strand of Medusa Hair = valuable for Epiphany imbuement! Medusas PARALYZE — Terra Amulet essential. All weak to Ice — Freeze charm. Don't get cornered — they combo hard.

Access: Ape City Quest for full access. Partial access without quest.

Ghastly Dragons — Zao

knightpaladin Lv 130-200 Solo deathearth
XP/h: 1kk-1.8kkProfit/h: 150k-350kCity: Zao
Creatures: Ghastly Dragon (7800 HP, 4600 XP)

One of the best solo knight spots 130-180. Death protection is essential — Foxtail Amulet + Terra Boots recommended. Ghastly Dragons are weak to Energy (Zap) and Earth (Poison).

Access: The New Frontier + Children of the Revolution quests required.

Draken Walls — Zao

knightpaladinsorcererdruid Lv 130-200 team fireenergy
XP/h: 2kk-4kkProfit/h: 200k-500kCity: Zao
Creatures: Draken Spellweaver (5000 HP, 3100 XP), Draken Elite (5550 HP, 3200 XP), Draken Abomination (6500 HP, 3800 XP)

One of the best team spots for 150-200. Draken Spellweavers deal massive fire damage — fire protection mandatory. Freeze charm on everything — all weak to Ice.

Access: Wrath of the Emperor Quest required.

Nightmare Isles — Darashia

knightpaladinsorcererdruid Lv 130-200 Solo deathphysical
XP/h: 1kk-2kkProfit/h: 100k-300kCity: Darashia
Creatures: Nightmare (2700 HP, 2150 XP), Nightmare Scion (1400 HP, 1350 XP), Plaguesmith (5000 HP, 4000 XP)

Death protection essential — Foxtail Amulet mandatory. Plaguemiths hit extremely hard physically. Wound charm recommended (neutral to elements). Great solo knight spot for 150+.

Access: Mini World Change event — portals only appear when active. No quest required. Level 250+ recommended.

High Level (150-250) Hunting Spots (10)

Glooth Bandits

knightpaladinsorcererdruid Lv 150-250 Solo physical
XP/h: 1kk-2kkProfit/h: 300k-700kCity: Rathleton
Creatures: Glooth Bandit (5400 HP, 3200 XP)

Very good solo profit and XP. Physical protection set recommended. Easier access than Oramond Minos but still very profitable.

Access: Rathleton Quest — need Citizen rank (300 votes cast) to use Slime Slide.

Asura Palace

knightpaladinsorcererdruid Lv 150-250 Solo fireenergy
XP/h: 1.5kk-3kkProfit/h: 200k-600kCity: Port Hope
Creatures: Dawnfire Asura (2700 HP, 2000 XP), Midnight Asura (2700 HP, 2000 XP), Frost Flower Asura (3500 HP, 4200 XP), Hellspawn (3500 HP, 2550 XP)

Energy protection for Midnight Asuras, fire protection for Dawnfire. Rotate protections. Very popular spot — may be contested. Midnight Asuras drop very valuable items.

Access: None — free access. No quest required to enter.

Summer/Winter Court — Feyrist

knightpaladinsorcererdruid Lv 150-250 Solo holydeath
XP/h: 1.5kk-3kkProfit/h: 150k-400kCity: Feyrist
Creatures: Pixie (1550 HP, 1000 XP), Faun (1800 HP, 1200 XP), Swan Maiden (2200 HP, 1500 XP), Boar Man (3000 HP, 2000 XP), Dark Faun (2700 HP, 1800 XP)

Beautiful area with great XP for 150-250. Summer Court creatures (Pixie, Faun) weak to Death — Curse charm. Winter Court creatures (Boar Man, Dark Faun) — Wound charm. Can heal each other, focus fire.

Access: The Dream Courts Quest required (level 250+). Threatened Dreams Quest + multiple prerequisites. Use gem on Holy Shrine for Feyrist access.

Carnivoras — Port Hope

knightpaladinsorcererdruid Lv 150-250 Solo physicalearth
XP/h: 1.5kk-3kkProfit/h: 200k-600kCity: Port Hope
Creatures: Lumbering Carnivor (2600 HP, 1452 XP), Spiky Carnivor (2800 HP, 1650 XP), Menacing Carnivor (3500 HP, 2112 XP)

Popular solo spot for 150-250. Physical and earth protection important. Lumbering and Spiky Carnivors are weak to Fire — Enflame charm. Menacing Carnivors weak to Ice — Freeze charm.

Access: No quest required. Level 250+ minimum (restriction since Feb 2019).

Oramond Minos

knightpaladinsorcererdruid Lv 200-350 team physicalfire
XP/h: 3kk-6kkProfit/h: 500k-1.5kkCity: Rathleton
Creatures: Minotaur Amazon (3500 HP, 2600 XP), Minotaur Hunter (2800 HP, 2200 XP), Execowtioner (6000 HP, 3800 XP), Mooh'Tah Warrior (3200 HP, 2500 XP)

THE BEST PROFIT in the game for 200-300 range. Worth grinding the 40 daily tasks. Expect 500k-1.5kk gold/hour. Physical protection essential. Execowtioners hit VERY hard with fire — bring fire protection ring for emergencies.

Access: Oramond Quest — need 40 daily task completions (voting + tasks). Takes ~2 weeks!

Roshamuul Prison

knightpaladinsorcererdruid Lv 200-350 team physicaldeath
XP/h: 4kk-8kkProfit/h: 300k-800kCity: Roshamuul
Creatures: Guzzlemaw (8500 HP, 6200 XP), Frazzlemaw (6800 HP, 5400 XP), Silencer (7500 HP, 5100 XP)

Top-tier XP for teams 250+. Guzzlemaws hit EXTREMELY hard physically — full physical protection. Wound charm on Guzzle/Frazzle (neutral to most elements), Curse on Silencers (weak to Death). Knight must be experienced blocker.

Access: Roshamuul Quest required.

Pirats — The Wreckoning

knightpaladinsorcererdruid Lv 200-300 Solo physical
XP/h: 2kk-4kkProfit/h: 300k-800kCity: Issavi
Creatures: Pirat Cutthroat (5500 HP, 4100 XP), Pirat Bombardier (4800 HP, 3800 XP), Pirat Scoundrel (6200 HP, 4500 XP), Pirat Mate (7000 HP, 5000 XP)

Amazing solo profit for 200-300 range. Physical protection mandatory. Wound charm on all. Pirats deal heavy physical + some fire/energy. Fast kills = fast profit.

Access: No specific quest. Level 150+ recommended.

Demon Forge

knightpaladinsorcererdruid Lv 200-350 team firedeathenergy
XP/h: 3kk-5kkProfit/h: 200k-500kCity: Edron
Creatures: Demon (8200 HP, 6000 XP), Dark Torturer (7350 HP, 4650 XP)

Classic demon hunting. Fire protection ESSENTIAL — Demons deal massive fire damage. Divine Wrath charm (demons weak to Holy). Demons can combo very hard — knight must be experienced.

Access: The Inquisition Quest required (level 100+). Must complete Mission 6 and absorb a spirit from Pits of Inferno Quest.

Crazed Winter Elves — Court of Winter

knightpaladinsorcererdruid Lv 200-300 Solo iceholy
XP/h: 3kk-6kkProfit/h: 300k-800kCity: Svargrond
Creatures: Crazed Winter Rearguard (6200 HP, 5000 XP), Crazed Winter Vanguard (7500 HP, 6200 XP), Arachnophobica (5500 HP, 4800 XP)

Winter Elves deal heavy ice and holy damage — Glacier Amulet essential. Fire-based attacks deal bonus damage — Enflame charm. Very fast respawn. Popular solo mage spot for 250+.

Access: The Dream Courts Quest required (level 250+). Prerequisites: Threatened Dreams Quest, access to Tyrsung, Okolnir, Feyrist.

Issavi Sewers — Kilmaresh

knightpaladinsorcererdruid Lv 200-300 Solo earthdeath
XP/h: 2kk-4kkProfit/h: 200k-500kCity: Issavi
Creatures: Usurper Archer (7000 HP, 5200 XP), Usurper Knight (8500 HP, 6000 XP), Usurper Warlock (6500 HP, 5500 XP)

Great solo spot for 250+. Wound charm on all (neutral elements). Death and earth protection recommended. Warlocks heal others — focus them first. Profitable and fast respawn.

Access: Kilmaresh Quest for Issavi access.

End Game (250+) Hunting Spots (17)

Crumbling Caverns

druid Lv 250-350 fire
XP/h: 2-2.5kkProfit/h: 200-300kCity: Edron
Creatures: Cinder Wyrmling (2350 HP, 2150 XP), Shell Drake (2800 HP, 2600 XP)

Simple wave hunt — run the outer loop and avalanche packs of Cinder Wyrmlings and Shell Drakes. Fire protection recommended (Cinder Wyrmlings deal fire damage). Freeze charm on Cinder Wyrmling, Poison charm on Shell Drake. Around 2.3kk exp/h raw with ~250k profit. Good for druids 250-350 looking for chill bestiary/exp.

Access: Between The Lines Quest required. Enter through Edron Magic Academy — go up to floor 6 to Wyrdin, the entrance to Crumbling Caverns is below his room.

Falcon Bastion

knightpaladinsorcererdruid Lv 250-400 team physicalholy
XP/h: 5kk-10kkProfit/h: 500k-2kkCity: Edron
Creatures: Falcon Knight (9500 HP, 6544 XP), Falcon Paladin (8200 HP, 5765 XP)

Drops Falcon equipment — second-best tier in game. Extremely profitable for 300+ teams. Physical protection mandatory. Wound charm (neutral to most elements). Falcon Knights combo very hard.

Access: Grave Danger Quest / Secret Library Quest required (level 250+). Complex ritual access.

Secret Library

knightpaladinsorcererdruid Lv 250-400 team fireiceenergy
XP/h: 8kk-15kkProfit/h: 200k-600kCity: Edron
Creatures: Burning Book (6000 HP, 5890 XP), Icecold Book (6200 HP, 5890 XP), Energized Raging Mage (7500 HP, 6400 XP)

BEST XP/h in the game for 300+. Different wings need different element protection — fire wing (ice prot), ice wing (fire prot), energy wing (earth prot). Rotate charms per wing. Fabulous Legs drop is extremely valuable.

Access: Secret Library Quest required (level 250+). Access via Isle of the Kings: use a Scythe on the Monument near the Altar. Teleported to library. Choose wing: Fire/Ice/Energy/Earth.

Cobras — Cobra Bastion

knightpaladinsorcererdruid Lv 250-400 team physicalearth
XP/h: 5kk-9kkProfit/h: 400k-1.2kkCity: Ankrahmun
Creatures: Cobra Assassin (8000 HP, 6200 XP), Cobra Scout (6000 HP, 4800 XP), Cobra Vizier (8800 HP, 6300 XP)

Drops Cobra equipment — Cobra Hood is best-in-slot helmet for mages 150-250. Physical protection + earth protection recommended. Wound charm on all (neutral to most elements).

Access: Grave Danger Quest required (level 250+). Need Kilmaresh access, Cheesy Figurine and Vial of Potent Holy Water.

Flimsy Lost Souls

knightpaladinsorcererdruid Lv 250-400 team deathice
XP/h: 6kk-12kkProfit/h: 400k-1kkCity: Yalahar
Creatures: Flimsy Lost Soul (5000 HP, 5800 XP), Mean Lost Soul (6200 HP, 6200 XP), Freakish Lost Soul (7500 HP, 7000 XP)

Top-tier XP and profit for 300+. Souls are weak to Holy — Divine Wrath is the best charm here. Physical + death protection rotation. Very aggressive creatures, full team needed.

Access: Blood Brothers Quest (Vengoth access) + Feaster of Souls Quest (level 250+).

Ferumbras Tower

knightpaladinsorcererdruid Lv 250-400 team firedeathenergy
XP/h: 5kk-10kkProfit/h: 400k-1.5kkCity: Liberty Bay
Creatures: Hellflayer (14000 HP, 9800 XP), Vexclaw (12000 HP, 8800 XP), Grimeleech (11500 HP, 8600 XP)

One of the hardest regular spawns. Drops Destruction-tier weapons. Different element protection for each creature: Holy for Hellflayers (demon type), Ice for Vexclaws, Fire for Grimeleeches. Massive supplies needed.

Access: The Shattered Isles Quest required. Talk to Zoltan in Edron, pay 500gp for permission.

Buried Cathedral

knightpaladinsorcererdruid Lv 250-350 team deathphysical
XP/h: 6kk-12kkProfit/h: 300k-800kCity: Roshamuul
Creatures: Retching Horror (9000 HP, 7500 XP), Meandering Mushroom (7800 HP, 6500 XP), Branchy Crawler (8200 HP, 6800 XP)

Part of the Grave Danger quest area. Heavy death damage — Foxtail Amulet mandatory. Retching Horrors are the most dangerous and combo very hard. Great XP for 280+ teams.

Access: Grave Danger Quest required.

Claustrophobic Inferno

knightpaladinsorcererdruid Lv 250-400 team firephysical
XP/h: 7kk-15kkProfit/h: 200k-600kCity: Yalahar
Creatures: Hellfire Fighter (8800 HP, 7500 XP), Magma Crawler (7200 HP, 6200 XP), Demon (8200 HP, 6000 XP)

Extreme fire damage everywhere — Magma Amulet absolutely essential. All creatures weak to Ice — Freeze charm on everything. Very fast respawn. One of the best XP spots for 300+ teams.

Access: Soul War Quest (level 250+). Requires: Blood Brothers Quest, Feaster of Souls Quest. Level 600+ recommended!

Soul War — Zarganash

knightpaladinsorcererdruid Lv 300-999 team deathfirephysical
XP/h: 10kk-20kkProfit/h: 500k-2kkCity: Yalahar
Creatures: Brachiodemon (21000 HP, 17500 XP), Capricious Phantom (18000 HP, 15000 XP), Turbulent Elemental (16500 HP, 14000 XP)

THE endgame of Tibia. Best-in-slot Soul equipment drops here. Requires a dedicated team of 30+. Massive supplies. Each boss requires perfect teamwork and different protection rotations.

Access: Blood Brothers Quest (Vengoth access) + Feaster of Souls Quest (level 250+). Soul War Quest for boss areas.

Secret Library — Fire Section

knightpaladinsorcererdruid Lv 350-800 fire
XP/h: Profit/h: City: Edron
Creatures: Burning Book (18000 HP, 13200 XP), Rage Squid (17000 HP, 16300 XP), Guardian of Tales (15000 HP, 10600 XP), Ink Blob (9500 HP, 14450 XP), Flying Book (500 HP, 200 XP)

All creatures are immune to fire — use ice/death damage. On new servers: lure Ink Blobs out to the crossroads room, then go up northwest stairs to skip them. EK on new servers — Magma Amulets, Prismatic Rings, max fire resistance (imbue + gear) since you may catch Inks and Tales at the crossroads without luring them under the balcony. Physical resistance (Prismatic Ring) is also very useful. Since the Fire Section got buffed, you can max the spot by adding the pull on the east from crossroads and luring all mobs on every spot. Flying Book is a single rare spawn — tameable with a Library Ticket.

Access: Secret Library Quest required (all missions). Liquid Black Quest (first mission). The New Frontier Quest (optional — for Zao shortcut to Falcon Bastion). Asura Palace Quest.

Roshamuul Bones

paladin Lv 400-700 Solo physicaldeath
XP/h: GoodProfit/h: GoodCity: Roshamuul
Creatures: Frazzlemaw (4100 HP, 3740 XP), Guzzlemaw (6400 HP, 6050 XP), Silencer (5400 HP, 5100 XP), Shock Head (4200 HP, 2300 XP)

Click on the bones along the route to increase Guzzlemaw spawns. Keep moving between boxes to lure monsters. Use Diamond Arrows for AOE and Avalanche Runes for extra damage on grouped pulls.

Access: Roshamuul Quest required for safe access.

Warzone 3 — Gnomebase

knight Lv 450-1300 energy
XP/h: Profit/h: City: Kazordoon
Creatures: Ironblight (6600 HP, 5400 XP), Orewalker (7200 HP, 5900 XP), Cliff Strider (9400 HP, 7100 XP), Lost Berserker (5900 HP, 4800 XP)

Watch out for Cliff Striders — they drain massive amounts of mana. Use Void Inversion charm on them and equip Starlight Vial (+5% mana drain protection). Thunderstorm Runes for AoE. The main hunting area is on floor 12 with marked full box positions in a circular route.

Access: Bigfoot's Burden Quest (Warzone 3 access).

Ferumbras' Ascendant — Plaguesmith Seal

knight Lv 500-1500 deathearth
XP/h: Profit/h: City: Darashia
Creatures: Grimeleech (9500 HP, 7216 XP), Hellflayer (14000 HP, 11720 XP), Plaguesmith (8250 HP, 3800 XP), Defiler (3650 HP, 3700 XP)

IMPORTANT: Bring Dwarven Ring — Plaguesmiths and Defilers deal heavy earth damage and paralyze. Hellflayers are the most dangerous, focus them first. Use death protection gear. The route goes through multiple floors (7→8→13→12→13→14→11), follow waypoints carefully. Full boxes marked on floor 11 are the main hunting area — run a circular route between them for consistent respawn.

Access: Ferumbras' Ascendant Quest — must have completed the first mission (Plaguesmith seal access).

Ferumbras' Ascendant — Dark Torturer Seal

knightpaladinmonk Lv 550-0 physicalfire
XP/h: Profit/h: City: Darashia
Creatures: Vexclaw (8500 HP, 6248 XP), Dark Torturer (7350 HP, 4650 XP), Hellflayer (14000 HP, 11720 XP)

Hellflayers are the biggest threat — they heal and hit extremely hard, always focus them first. Dark Torturers deal heavy physical damage and can combo you in tight corridors. Vexclaws are the easiest but still dangerous in groups. Keep moving through the circular route for consistent respawns. Fire and physical protection are essential — Prismatic Ring + Demonbone Amulet recommended. The 9 fullbox spots are where monsters stack up, use AoE runes there.

Access: Ferumbras' Ascendant Quest required — must have access to the Dark Torturer Seal. Teleport entrance leads directly to the hunting area on floor -1.

Cobra Bastion -1 — Solo EK

knight Lv 550-1000 physicalearth
XP/h: Profit/h: City: Ankrahmun
Creatures: Cobra Assassin (8200 HP, 6980 XP), Cobra Scout (8500 HP, 7310 XP), Cobra Vizier (8500 HP, 7650 XP)

Use Flask with Snake Poison on the large cauldron before hunting — all Cobras will spawn with 75% HP for 30 minutes, significantly speeding up kills. All Cobras are immune to Earth damage — avoid earth weapons/spells. Cobra Vizier is weak to Holy (110%). Run a full box circuit on floor -1, pulling 6-8 creatures per box. The circuit has 7 marked full-box positions — lure creatures to these spots before AoE. Physical + Earth protection recommended. Cobra Assassins deal heavy physical combos. Keep full HP at all times. Expected: 6kk+/h XP, 500k+/h profit with prey bonus.

Access: The Order of the Cobra (Grave Danger Quest, level 250+). Need to kill 3 minibosses: Gaffir, Custodian, and Guard Captain Quaid to unlock areas.

Issavi Sewers

knight Lv 600-1500 fireenergy
XP/h: Profit/h: City: Issavi
Creatures: Priestess of the Wild Sun (8500 HP, 6400 XP), Burning Gladiator (10000 HP, 7350 XP), Black Sphinx Acolyte (8100 HP, 7200 XP)

Place energy bombs under yourself at each full box position to block creature melee. All creatures deal heavy fire damage — fire protection is essential. Clockwise loop provides consistent respawn. Burning Gladiators hit the hardest — prioritize them if overwhelmed.

Access: Kilmaresh Quest required for Issavi access. No additional quest needed for the underground area.

Ferumbras' Ascendant — Mazoran Seal

paladin Lv 900-1500 firedeath
XP/h: Profit/h: City: Darashia
Creatures: Vexclaw (8500 HP, 6248 XP), Hellflayer (14000 HP, 11720 XP), Hellhound (7500 HP, 5440 XP), Hellfire Fighter (3800 HP, 3800 XP), Fury (4100 HP, 4000 XP)

One of the best paladin solo spots in the game for both exp and profit. Use Diamond Arrows and Avalanche Runes on groups. Hellflayers are the most dangerous — they heal and deal massive damage, focus them first. Use Enchanted Sleep Shawl and fire protection. Keep moving in the circular route for consistent respawn. The narrow corridors help limit how many creatures hit you at once.

Access: Ferumbras' Ascendant Quest required. Must complete all seals to access Mazoran's area. Level 500+ recommended for paladin solo.

Best Hunting Spots by Vocation and Level

Best Hunting Spots for Knight

Level 8-50 Knight: Yalahar Elves (120k-160k XP/h), Cobra — Ankrahmun (? XP/h), Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Port Hope Swamp Trolls (? XP/h)

Level 50-100 Knight: Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Amazon Camp — Venore (30k-100k XP/h)

Level 100-150 Knight: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Edron Hero Cave (300k-500k XP/h)

Level 150-250 Knight: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Edron Werecreatures (800k-1.5kk XP/h)

Level 250-500 Knight: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Glooth Bandits (1kk-2kk XP/h)

Best Hunting Spots for Paladin

Level 8-50 Paladin: Yalahar Elves (120k-160k XP/h), Cobra — Ankrahmun (? XP/h), Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Port Hope Swamp Trolls (? XP/h)

Level 50-100 Paladin: Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Amazon Camp — Venore (30k-100k XP/h)

Level 100-150 Paladin: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Edron Hero Cave (300k-500k XP/h)

Level 150-250 Paladin: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Edron Werecreatures (800k-1.5kk XP/h)

Level 250-500 Paladin: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Glooth Bandits (1kk-2kk XP/h)

Best Hunting Spots for Sorcerer

Level 8-50 Sorcerer: Yalahar Elves (120k-160k XP/h), Cobra — Ankrahmun (? XP/h), Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Port Hope Swamp Trolls (? XP/h)

Level 50-100 Sorcerer: Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Amazon Camp — Venore (30k-100k XP/h)

Level 100-150 Sorcerer: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Werehyaenas — Darashia (200k-500k XP/h)

Level 150-250 Sorcerer: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Edron Werecreatures (800k-1.5kk XP/h)

Level 250-500 Sorcerer: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Glooth Bandits (1kk-2kk XP/h)

Best Hunting Spots for Druid

Level 8-50 Druid: Yalahar Elves (120k-160k XP/h), Cobra — Ankrahmun (? XP/h), Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Port Hope Swamp Trolls (? XP/h)

Level 50-100 Druid: Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Amazon Camp — Venore (30k-100k XP/h)

Level 100-150 Druid: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Krailos Steppe (350k-600k XP/h)

Level 150-250 Druid: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Edron Werecreatures (800k-1.5kk XP/h)

Level 250-500 Druid: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Glooth Bandits (1kk-2kk XP/h)

Where Should I Hunt in Tibia? (People Also Ask)

What is the best hunting spot in Tibia?
The best hunting spot depends on your level and vocation. For knights level 80-150, Edron Werecreatures offers excellent XP (800k-1.5kk/h). For high-level mages, Library and Cobra Bastion are top picks. Use our interactive tool to filter spots by your exact level and vocation.
How do I find the best XP/hour spots for my level?
TibiaVault lets you filter 63 hunting spots by level range, vocation, and team size. Each spot includes detailed routes, creature information, recommended equipment, imbuements, and supplies.
What are the best solo hunting spots in Tibia?
Popular solo spots include Edron Werecreatures (80-150), Darashia Dragon Lair (40-80), and Issavi Surface (200-300). The best spot depends on your vocation and available quests.
How is profit calculated for hunting spots?
Profit is estimated based on average loot value minus supply costs. Actual profit varies by vocation, skill level, and market prices on your server.
What imbuements should I use for hunting?
Essential imbuements for hunting include Vampirism (Life Leech), Void (Mana Leech), and Strike (Critical Hit). Element protection imbuements depend on the hunting spot — see our Imbuing Guide for details.
What is the best place to hunt for profit in Tibia?
Profit hunting depends on your level and market prices. Popular profit spots include Werecreatures (creature products), Cobras (equipment drops), and Rotten Blood (high-value loot). Check each spot's profit/h estimate in our guide.
Where should a returning player hunt in Tibia?
Returning players should check our level-range filter. For levels 50-100, try Edron Tomb or Darashia Dragons. For 100-200, consider Werecreatures or Oramond. Each spot page includes full equipment and supply recommendations.