Find the best hunting spots in Tibia for every level and vocation. 63 spots with routes, XP/hour, profit, creatures, equipment and supplies. Updated 2026.
Complete guide to the best hunting spots in Tibia. 63 carefully researched spots with routes, creatures, expected XP/hour, profit, recommended equipment, imbuements, and supplies for every vocation. Updated March 2026 by the TibiaVault community.
| Spot | Level | Vocation | XP/h | Profit/h | City | Team |
|---|---|---|---|---|---|---|
| Yalahar Elves | 8-30 | K P S D | 120k-160k | 150k-200k | Yalahar | solo |
| Cobra — Ankrahmun | 8-20 | K P S D | — | — | Ankrahmun | solo |
| Larvas — Ankrahmun | 8-0 | K P S D M | — | — | Ankrahmun | solo |
| Mistrock — Cyclops | 8-50 | K P S D M | — | — | Yalahar | solo |
| Port Hope Swamp Trolls | 8-40 | K P S D | — | — | Port Hope | solo |
| Swamp Troll Cave — Venore | 8-25 | K P S D | — | — | Venore | solo |
| Cemetery Quarter — Yalahar | 10-0 | K P S D | — | — | Yalahar | solo |
| Tiquanda Tarantula Cave | 14-30 | K P S D | — | — | Port Hope | solo |
| Darashia Pyramid | 15-40 | K P S D M | 15k-50k | 5k-20k | Darashia | solo |
| Stonerefiner Cave | 15-0 | K P S D | — | — | Venore | solo |
| Nomad Cave | 15-35 | K P S D | — | — | Ankrahmun | solo |
| Mintwallin Minotaurs | 15-40 | K P S D | 20k-80k | 5k-20k | Thais | solo |
| Amazon Camp — Venore | 20-50 | K P S D | 30k-100k | 10k-30k | Venore | solo |
| Kha'labal Terramites Cave | 20-40 | K P S D | 23k/h | 1.2k/h | Ankrahmun | solo |
| Krimhorn Barbarian Camp | 20-50 | K P S D | — | — | Svargrond | solo |
| Cyclops Camp — Thais | 25-55 | K P S D | 40k-120k | 15k-40k | Thais | solo |
| Scarabs & Ancient Scarabs — Ankrahmun | 30-60 | K P S D | 50k-150k | 15k-50k | Ankrahmun | solo |
| Orc Fortress — Ulderek's Rock | 30-60 | K P | 40k-100k | 10k-30k | Venore | solo |
| Forest Fury Camp | 30-80 | K P S D | — | — | Carlin | solo |
| Northport Pirates Cave | 35-0 | K P S D | Average | Good | Carlin | solo |
| Darashia Dragon Lair | 40-80 | K P S D | 200k-400k | 0-80k | Darashia | solo |
| Upper Spike | 50-80 | K D | 200k-350k | 30k-60k | Kazordoon | solo |
| Giant Spider Cave — Port Hope | 50-80 | K P S D | 80k-200k | 20k-60k | Port Hope | solo |
| Edron Hero Cave | 60-100 | K P | 300k-500k | 50k-120k | Edron | solo |
| Krailos Steppe | 60-100 | K P D | 350k-600k | 40k-100k | Rathleton | solo |
| Werehyaenas — Darashia | 60-100 | K P S D | 200k-500k | 80k-200k | Darashia | solo |
| Alchemist Quarter — Mutated Humans | 60-100 | K P S D | — | — | Yalahar | solo |
| Wyrms — Drefia | 70-120 | K P S D | 200k-500k | 50k-150k | Darashia | solo |
| Edron Werecreatures | 80-150 | K P S D | 800k-1.5kk | 200k-500k | Edron | solo |
| Frost Dragons | 80-140 | K P | 400k-800k | 80k-200k | Svargrond | solo |
| Lizard City — Zao | 100-150 | K P S D | 600k-1.2kk | 100k-250k | Zao | solo |
| Upper Spike — Kazordoon | 100-160 | K P S D | 500k-1kk | 100k-300k | Kazordoon | solo |
| Banuta — Port Hope | 100-160 | K P S D | 600k-1.2kk | 100k-300k | Port Hope | solo |
| Ghastly Dragons — Zao | 130-200 | K P | 1kk-1.8kk | 150k-350k | Zao | solo |
| Draken Walls — Zao | 130-200 | K P S D | 2kk-4kk | 200k-500k | Zao | team |
| Nightmare Isles — Darashia | 130-200 | K P S D | 1kk-2kk | 100k-300k | Darashia | solo |
| Glooth Bandits | 150-250 | K P S D | 1kk-2kk | 300k-700k | Rathleton | solo |
| Asura Palace | 150-250 | K P S D | 1.5kk-3kk | 200k-600k | Port Hope | solo |
| Summer/Winter Court — Feyrist | 150-250 | K P S D | 1.5kk-3kk | 150k-400k | Feyrist | solo |
| Carnivoras — Port Hope | 150-250 | K P S D | 1.5kk-3kk | 200k-600k | Port Hope | solo |
| Oramond Minos | 200-350 | K P S D | 3kk-6kk | 500k-1.5kk | Rathleton | team |
| Roshamuul Prison | 200-350 | K P S D | 4kk-8kk | 300k-800k | Roshamuul | team |
| Pirats — The Wreckoning | 200-300 | K P S D | 2kk-4kk | 300k-800k | Issavi | solo |
| Demon Forge | 200-350 | K P S D | 3kk-5kk | 200k-500k | Edron | team |
| Crazed Winter Elves — Court of Winter | 200-300 | K P S D | 3kk-6kk | 300k-800k | Svargrond | solo |
| Issavi Sewers — Kilmaresh | 200-300 | K P S D | 2kk-4kk | 200k-500k | Issavi | solo |
| Crumbling Caverns | 250-350 | D | 2-2.5kk | 200-300k | Edron | solo |
| Falcon Bastion | 250-400 | K P S D | 5kk-10kk | 500k-2kk | Edron | team |
| Secret Library | 250-400 | K P S D | 8kk-15kk | 200k-600k | Edron | team |
| Cobras — Cobra Bastion | 250-400 | K P S D | 5kk-9kk | 400k-1.2kk | Ankrahmun | team |
| Flimsy Lost Souls | 250-400 | K P S D | 6kk-12kk | 400k-1kk | Yalahar | team |
| Ferumbras Tower | 250-400 | K P S D | 5kk-10kk | 400k-1.5kk | Liberty Bay | team |
| Buried Cathedral | 250-350 | K P S D | 6kk-12kk | 300k-800k | Roshamuul | team |
| Claustrophobic Inferno | 250-400 | K P S D | 7kk-15kk | 200k-600k | Yalahar | team |
| Soul War — Zarganash | 300-999 | K P S D | 10kk-20kk | 500k-2kk | Yalahar | team |
| Secret Library — Fire Section | 350-800 | K P S D | — | — | Edron | solo |
| Roshamuul Bones | 400-700 | P | Good | Good | Roshamuul | solo |
| Warzone 3 — Gnomebase | 450-1300 | K | — | — | Kazordoon | solo |
| Ferumbras' Ascendant — Plaguesmith Seal | 500-1500 | K | — | — | Darashia | solo |
| Ferumbras' Ascendant — Dark Torturer Seal | 550-0 | K P M | — | — | Darashia | solo |
| Cobra Bastion -1 — Solo EK | 550-1000 | K | — | — | Ankrahmun | solo |
| Issavi Sewers | 600-1500 | K | — | — | Issavi | solo |
| Ferumbras' Ascendant — Mazoran Seal | 900-1500 | P | — | — | Darashia | solo |
Good beginner hunting spot with profitable loot. Elves are spread across multiple floors — follow the route through ruins. Elf Arcanists hit hardest but drop the best loot. Yellow Gems are rare but very valuable at low levels.
Access: Free access. Yalahar is accessible via NPC Wyrdin in Adventurers' Guild or boat from Thais.
Cobras spawn during daytime only — at night bats replace them. Good beginner spot with easy access. Nomads are the strongest creatures here, watch out at low levels.
Access: Premium Required
Very easy beginner spot — Larvas are slow and weak. Great for first-time hunters on Ankrahmun. Weak to Fire (10%) — Enflame charm recommended. Use shovel to access the underground caves.
Access: Premium Account and shovel.
Low-level players can use Stealth Ring to hunt safely — Cyclops cannot see invisible. The cave spans multiple floors (3–5) with good density. Cyclops Smiths give the best XP. Blood Crabs are mixed in but less common. Bring extra supplies as the NPC teleport access makes resupplying slower.
Access: Yalahar access quest required.
This is a top money-making spot for low levels! Medicine Pouches drop from Swamp Trolls and sell for 1.5–3k each on the market — collect every single one. Paladins get an extra bonus: pick up Spears dropped by Swamp Trolls for free ammo. No supplies needed — creatures hit very low and die fast. Just bring a weapon and empty backpacks for loot. The cave spans floors 8–10 with great Swamp Troll density.
Access: Premium Account
One of the best money-making spots for low-level free account players! Medicine Pouches drop from Swamp Trolls and sell for 1.5–3k each on the market — they're used for an imbuing recipe so demand is always high. Paladins benefit from free Spear drops as ammo. No supplies needed — Swamp Trolls and Bats hit very low damage. Just bring empty backpacks and collect everything. The cave has great density on floor 8 with a large looping route. Free account alternative to Port Hope Swamp Trolls.
Access: No quest required — open to all players including free accounts.
Low-level undead hunting spot in Yalahar. Talk to the NPC with 'Hi → Passage → Cemetery' to enter. Use the lever to open access to the underground. Demon Skeletons are the strongest — watch out at low levels. Good for bestiary completion.
Access: Premium account and Yalahar access required.
Great tarantula spawn — less known than other spots so often empty. Tarantulas can't see invisible, so Stealth Rings work great for safety. Perfect for mages leveling magic level fast by spamming spells. You can reach level 30 in just 3-4 hours here, costing about 50k gold in supplies. Equipment: basic plate set with Spirit Cloak, Dragon Shield, and Platinum Amulet. Bring Brown Mushrooms since creatures here don't drop food. Mages: upgrade your wand/rod ASAP — Wand of Draconia (level 22, sorcerer) or Northwind Rod (level 22, druid). Get Fire Wave/Ice Wave at level 18. Take the Tarantula task from Grizzly Adams before hunting — kill 300 for boss access. WARNING: Giant Spiders lurk on lower floors. Follow the route and avoid extra rooms to stay safe.
Access: Premium Account required.
Clear all floors systematically. Skin minotaurs with Obsidian Knife for Minotaur Leather. Watch out for groups of Minotaur Guards — they hit hard at low levels. A Stealth Ring helps avoid unnecessary fights while navigating between floors.
Access: Premium Account
Stealth Rings are required — without them creatures can easily kill you at low levels. The main hunting area is on floor 13 with 7 fullbox spots. Bring Avalanche Runes for AoE clearing. Earth protection recommended as Coryms deal earth damage.
Access: Stealth Rings required. Hidden Threats Quest must be started for access to deeper floors.
Good low-level spot for bestiary and profit. Nomads drop decent loot for early game. Bring Great Fireball Runes for AoE clearing. Watch out for Carrion Worms — they poison and have more HP than the other creatures here.
Access: Premium account required. Arito's Task Quest needed for deeper access.
Classic beginner dungeon. Minotaur Guards and Mages hit hard for their level — don't pull big groups. Good money from Minotaur Leather and equipment drops. Bring a rope to exit!
Access: None — free access. Bring rope, shovel and Antidote Runes. Watch for one-way holes!
Amazon Armor and Helmet sell well to NPCs. Witches can summon creatures — kill them first. Valkyries combo hard in groups. All weak to Ice — Freeze charm if available. Route passes through areas with Ghouls and Mummies — carry Holy damage.
Access: None — free access.
Lure one at a time and block in tight corridors. Terramites are weak to fire — use Enflame charm or fire spells. Easy profit from Terramite Eggs.
Access: Premium Account, shovel required
A balanced spot for knights level 20+ (28+ recommended for exori ico). Both experience and loot are fair for this level range. Bring Stealth Rings for safety — use them when pulling 4+ creatures, then swap back to your weapon ring when it's safe. Profit is small if using Stealth Rings, but you won't take a loss. Without them you can make 3-4k/h. There's a mailbox nearby (Postman Quest required) for baglooting, but it slows XP. Experience: 80-110k/h base, up to 180k/h with green stamina and low level XP bonuses. Skills: 60/60+ is enough to start hunting here.
Access: Premium Account. Svargrond access required (The Ice Islands Quest for full area).
Excellent solo knight spot. Cyclops Toe is valuable for Vampirism imbuements. Smith hits hardest — be careful. Wound charm works well. Good physical armor needed. All vocations can hunt here at lower levels.
Access: None — free access.
Ancient Scarabs hit hard and PARALYZE — Terra Amulet for earth protection is essential! Scarab Coins sell well. Piece of Scarab Shell used for imbuements. All weak to Ice — Freeze charm.
Access: Premium Account and shovel.
Orc Warlords are very strong — never pull groups of them! Orc Tooth needed for Strike imbuement. Good spot to learn blocking for knights.
Access: None — free access.
A great profit spot for low-level free account players. Experience is average but the focus here is gold. Recommended level 35+ for good damage output — Forest Furies are slow to kill at lower levels, which burns through Stealth Rings and cuts into profit. From level 60+ you no longer need Stealth Rings and profit increases significantly. Profit: 15-50k/h depending on kill speed and Stealth Ring usage. Experience: 65-90k/h base, up to 150k/h with green stamina. Strategy: Activate Stealth Ring, go up to the first tower floor and walk in a circle killing creatures. Each corner has a tower — go up, clear it, return to the main floor and continue to the next tower. Forest Furies are slightly weak to fire (5%+), so fire weapons help. At low levels, focus on killing only Forest Furies for the best profit per hour.
Access: No quest required — open to all players including free accounts.
Use shovel between the 2 stones to open the cave entrance. Pirate Buccaneers are the strongest — they hit hard with physical. Good profit from pirate decoration items and equipment drops. AoE spells or GFBs work great on the dense floors 9-10.
Access: Shovel required (free account).
Classic hunting spot for beginners. Dragons are weak to Ice — use Freeze charm. Bring fire protection — equip Magma Amulet.
Access: Level 40+ required (Gate of Expertise). Otherwise free access.
Good team spot. Druids heal knight, knight blocks groups. Wyverns weak to Fire — Enflame charm. Coryms weak to Physical — Wound.
Access: Spike Tasks Quest — talk to Gnome NPCs. Level 25-49 only for Upper Spike!
Giant Spiders PARALYZE — Terra Amulet is mandatory! Spider Silk is valuable. They're weak to Fire — use Enflame charm. Watch for surprise spawns around corners.
Access: None — free access.
Classic spot for knights 60-100. Heroes can combo hard — approach carefully. Wound charm (physical weakness). Use full HP approach. Crown equipment drops are decent early game profit.
Access: None — free access.
Ogres have high physical damage. Earth protection helps against Shamans. Wound charm (neutral to most). Good spot for leveling 60-100.
Access: None after reaching Krailos.
Weak to Energy — Zap charm on both. Death protection helps (Foxtail Amulet). Shamans heal others — target them first. Good loot from Moon items. Only during full moon!
Access: Grimvale Quest — An Ancient Feud. Surface spawn only during in-game night. Lairs permanent.
Very popular for 80-100 range — great XP/h! Deal energy and earth damage. All weak to Ice — Freeze charm. Be careful of large pulls — they combo hard. Mutated Humans hit the hardest. Lower floors have weaker creatures (Acid Blobs, Slimes, Mercury Blobs) suitable for level 20-50. Focus on Mutated Humans for loot — Peanuts sell for 2-3k on market.
Access: In Service of Yalahar Quest required for passage between quarters.
Wyrms deal energy and fire damage — rotate protection. Elder Wyrms hit VERY hard — careful when pulling multiples. Both weak to Ice — Freeze charm ideal. Great XP for solo 90-120.
Access: Access through Drefia underground crypt.
Only accessible during full moon. Best loot from Foxtail Amulets (100k+ each). Zap charm on all — they're all weak to Energy. Knights should use Dodge as defensive charm.
Access: Grimvale Quest (short access). Only during full moon phase!
Great solo knight spot 90-130. Frost Dragons weak to Energy — use Zap charm. Bring energy protection ring. Fire weapons deal bonus damage.
Access: The Ice Islands Quest required for Okolnir boat access.
Dragon Priests heal others — target them first. Great for Zaoan equipment farming. All lizards weak to Ice — use Freeze. Fire protection for Dragon Priests.
Access: The New Frontier + Children of the Revolution quests.
Earth protection important — Diremaws deal earth damage. Crystalcrushers hit hard physically. Good XP for 120-160 range. Freeze charm works on most creatures here.
Access: Spike Tasks Quest — talk to Gnome NPCs in Kazordoon. Level 50-99 for Mid Spike, 100+ for Lower.
Strand of Medusa Hair = valuable for Epiphany imbuement! Medusas PARALYZE — Terra Amulet essential. All weak to Ice — Freeze charm. Don't get cornered — they combo hard.
Access: Ape City Quest for full access. Partial access without quest.
One of the best solo knight spots 130-180. Death protection is essential — Foxtail Amulet + Terra Boots recommended. Ghastly Dragons are weak to Energy (Zap) and Earth (Poison).
Access: The New Frontier + Children of the Revolution quests required.
One of the best team spots for 150-200. Draken Spellweavers deal massive fire damage — fire protection mandatory. Freeze charm on everything — all weak to Ice.
Access: Wrath of the Emperor Quest required.
Death protection essential — Foxtail Amulet mandatory. Plaguemiths hit extremely hard physically. Wound charm recommended (neutral to elements). Great solo knight spot for 150+.
Access: Mini World Change event — portals only appear when active. No quest required. Level 250+ recommended.
Very good solo profit and XP. Physical protection set recommended. Easier access than Oramond Minos but still very profitable.
Access: Rathleton Quest — need Citizen rank (300 votes cast) to use Slime Slide.
Energy protection for Midnight Asuras, fire protection for Dawnfire. Rotate protections. Very popular spot — may be contested. Midnight Asuras drop very valuable items.
Access: None — free access. No quest required to enter.
Beautiful area with great XP for 150-250. Summer Court creatures (Pixie, Faun) weak to Death — Curse charm. Winter Court creatures (Boar Man, Dark Faun) — Wound charm. Can heal each other, focus fire.
Access: The Dream Courts Quest required (level 250+). Threatened Dreams Quest + multiple prerequisites. Use gem on Holy Shrine for Feyrist access.
Popular solo spot for 150-250. Physical and earth protection important. Lumbering and Spiky Carnivors are weak to Fire — Enflame charm. Menacing Carnivors weak to Ice — Freeze charm.
Access: No quest required. Level 250+ minimum (restriction since Feb 2019).
THE BEST PROFIT in the game for 200-300 range. Worth grinding the 40 daily tasks. Expect 500k-1.5kk gold/hour. Physical protection essential. Execowtioners hit VERY hard with fire — bring fire protection ring for emergencies.
Access: Oramond Quest — need 40 daily task completions (voting + tasks). Takes ~2 weeks!
Top-tier XP for teams 250+. Guzzlemaws hit EXTREMELY hard physically — full physical protection. Wound charm on Guzzle/Frazzle (neutral to most elements), Curse on Silencers (weak to Death). Knight must be experienced blocker.
Access: Roshamuul Quest required.
Amazing solo profit for 200-300 range. Physical protection mandatory. Wound charm on all. Pirats deal heavy physical + some fire/energy. Fast kills = fast profit.
Access: No specific quest. Level 150+ recommended.
Classic demon hunting. Fire protection ESSENTIAL — Demons deal massive fire damage. Divine Wrath charm (demons weak to Holy). Demons can combo very hard — knight must be experienced.
Access: The Inquisition Quest required (level 100+). Must complete Mission 6 and absorb a spirit from Pits of Inferno Quest.
Winter Elves deal heavy ice and holy damage — Glacier Amulet essential. Fire-based attacks deal bonus damage — Enflame charm. Very fast respawn. Popular solo mage spot for 250+.
Access: The Dream Courts Quest required (level 250+). Prerequisites: Threatened Dreams Quest, access to Tyrsung, Okolnir, Feyrist.
Great solo spot for 250+. Wound charm on all (neutral elements). Death and earth protection recommended. Warlocks heal others — focus them first. Profitable and fast respawn.
Access: Kilmaresh Quest for Issavi access.
Simple wave hunt — run the outer loop and avalanche packs of Cinder Wyrmlings and Shell Drakes. Fire protection recommended (Cinder Wyrmlings deal fire damage). Freeze charm on Cinder Wyrmling, Poison charm on Shell Drake. Around 2.3kk exp/h raw with ~250k profit. Good for druids 250-350 looking for chill bestiary/exp.
Access: Between The Lines Quest required. Enter through Edron Magic Academy — go up to floor 6 to Wyrdin, the entrance to Crumbling Caverns is below his room.
Drops Falcon equipment — second-best tier in game. Extremely profitable for 300+ teams. Physical protection mandatory. Wound charm (neutral to most elements). Falcon Knights combo very hard.
Access: Grave Danger Quest / Secret Library Quest required (level 250+). Complex ritual access.
BEST XP/h in the game for 300+. Different wings need different element protection — fire wing (ice prot), ice wing (fire prot), energy wing (earth prot). Rotate charms per wing. Fabulous Legs drop is extremely valuable.
Access: Secret Library Quest required (level 250+). Access via Isle of the Kings: use a Scythe on the Monument near the Altar. Teleported to library. Choose wing: Fire/Ice/Energy/Earth.
Drops Cobra equipment — Cobra Hood is best-in-slot helmet for mages 150-250. Physical protection + earth protection recommended. Wound charm on all (neutral to most elements).
Access: Grave Danger Quest required (level 250+). Need Kilmaresh access, Cheesy Figurine and Vial of Potent Holy Water.
Top-tier XP and profit for 300+. Souls are weak to Holy — Divine Wrath is the best charm here. Physical + death protection rotation. Very aggressive creatures, full team needed.
Access: Blood Brothers Quest (Vengoth access) + Feaster of Souls Quest (level 250+).
One of the hardest regular spawns. Drops Destruction-tier weapons. Different element protection for each creature: Holy for Hellflayers (demon type), Ice for Vexclaws, Fire for Grimeleeches. Massive supplies needed.
Access: The Shattered Isles Quest required. Talk to Zoltan in Edron, pay 500gp for permission.
Part of the Grave Danger quest area. Heavy death damage — Foxtail Amulet mandatory. Retching Horrors are the most dangerous and combo very hard. Great XP for 280+ teams.
Access: Grave Danger Quest required.
Extreme fire damage everywhere — Magma Amulet absolutely essential. All creatures weak to Ice — Freeze charm on everything. Very fast respawn. One of the best XP spots for 300+ teams.
Access: Soul War Quest (level 250+). Requires: Blood Brothers Quest, Feaster of Souls Quest. Level 600+ recommended!
THE endgame of Tibia. Best-in-slot Soul equipment drops here. Requires a dedicated team of 30+. Massive supplies. Each boss requires perfect teamwork and different protection rotations.
Access: Blood Brothers Quest (Vengoth access) + Feaster of Souls Quest (level 250+). Soul War Quest for boss areas.
All creatures are immune to fire — use ice/death damage. On new servers: lure Ink Blobs out to the crossroads room, then go up northwest stairs to skip them. EK on new servers — Magma Amulets, Prismatic Rings, max fire resistance (imbue + gear) since you may catch Inks and Tales at the crossroads without luring them under the balcony. Physical resistance (Prismatic Ring) is also very useful. Since the Fire Section got buffed, you can max the spot by adding the pull on the east from crossroads and luring all mobs on every spot. Flying Book is a single rare spawn — tameable with a Library Ticket.
Access: Secret Library Quest required (all missions). Liquid Black Quest (first mission). The New Frontier Quest (optional — for Zao shortcut to Falcon Bastion). Asura Palace Quest.
Click on the bones along the route to increase Guzzlemaw spawns. Keep moving between boxes to lure monsters. Use Diamond Arrows for AOE and Avalanche Runes for extra damage on grouped pulls.
Access: Roshamuul Quest required for safe access.
Watch out for Cliff Striders — they drain massive amounts of mana. Use Void Inversion charm on them and equip Starlight Vial (+5% mana drain protection). Thunderstorm Runes for AoE. The main hunting area is on floor 12 with marked full box positions in a circular route.
Access: Bigfoot's Burden Quest (Warzone 3 access).
IMPORTANT: Bring Dwarven Ring — Plaguesmiths and Defilers deal heavy earth damage and paralyze. Hellflayers are the most dangerous, focus them first. Use death protection gear. The route goes through multiple floors (7→8→13→12→13→14→11), follow waypoints carefully. Full boxes marked on floor 11 are the main hunting area — run a circular route between them for consistent respawn.
Access: Ferumbras' Ascendant Quest — must have completed the first mission (Plaguesmith seal access).
Hellflayers are the biggest threat — they heal and hit extremely hard, always focus them first. Dark Torturers deal heavy physical damage and can combo you in tight corridors. Vexclaws are the easiest but still dangerous in groups. Keep moving through the circular route for consistent respawns. Fire and physical protection are essential — Prismatic Ring + Demonbone Amulet recommended. The 9 fullbox spots are where monsters stack up, use AoE runes there.
Access: Ferumbras' Ascendant Quest required — must have access to the Dark Torturer Seal. Teleport entrance leads directly to the hunting area on floor -1.
Use Flask with Snake Poison on the large cauldron before hunting — all Cobras will spawn with 75% HP for 30 minutes, significantly speeding up kills. All Cobras are immune to Earth damage — avoid earth weapons/spells. Cobra Vizier is weak to Holy (110%). Run a full box circuit on floor -1, pulling 6-8 creatures per box. The circuit has 7 marked full-box positions — lure creatures to these spots before AoE. Physical + Earth protection recommended. Cobra Assassins deal heavy physical combos. Keep full HP at all times. Expected: 6kk+/h XP, 500k+/h profit with prey bonus.
Access: The Order of the Cobra (Grave Danger Quest, level 250+). Need to kill 3 minibosses: Gaffir, Custodian, and Guard Captain Quaid to unlock areas.
Place energy bombs under yourself at each full box position to block creature melee. All creatures deal heavy fire damage — fire protection is essential. Clockwise loop provides consistent respawn. Burning Gladiators hit the hardest — prioritize them if overwhelmed.
Access: Kilmaresh Quest required for Issavi access. No additional quest needed for the underground area.
One of the best paladin solo spots in the game for both exp and profit. Use Diamond Arrows and Avalanche Runes on groups. Hellflayers are the most dangerous — they heal and deal massive damage, focus them first. Use Enchanted Sleep Shawl and fire protection. Keep moving in the circular route for consistent respawn. The narrow corridors help limit how many creatures hit you at once.
Access: Ferumbras' Ascendant Quest required. Must complete all seals to access Mazoran's area. Level 500+ recommended for paladin solo.
Level 8-50 Knight: Yalahar Elves (120k-160k XP/h), Cobra — Ankrahmun (? XP/h), Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Port Hope Swamp Trolls (? XP/h)
Level 50-100 Knight: Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Amazon Camp — Venore (30k-100k XP/h)
Level 100-150 Knight: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Edron Hero Cave (300k-500k XP/h)
Level 150-250 Knight: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Edron Werecreatures (800k-1.5kk XP/h)
Level 250-500 Knight: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Glooth Bandits (1kk-2kk XP/h)
Level 8-50 Paladin: Yalahar Elves (120k-160k XP/h), Cobra — Ankrahmun (? XP/h), Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Port Hope Swamp Trolls (? XP/h)
Level 50-100 Paladin: Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Amazon Camp — Venore (30k-100k XP/h)
Level 100-150 Paladin: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Edron Hero Cave (300k-500k XP/h)
Level 150-250 Paladin: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Edron Werecreatures (800k-1.5kk XP/h)
Level 250-500 Paladin: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Glooth Bandits (1kk-2kk XP/h)
Level 8-50 Sorcerer: Yalahar Elves (120k-160k XP/h), Cobra — Ankrahmun (? XP/h), Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Port Hope Swamp Trolls (? XP/h)
Level 50-100 Sorcerer: Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Amazon Camp — Venore (30k-100k XP/h)
Level 100-150 Sorcerer: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Werehyaenas — Darashia (200k-500k XP/h)
Level 150-250 Sorcerer: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Edron Werecreatures (800k-1.5kk XP/h)
Level 250-500 Sorcerer: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Glooth Bandits (1kk-2kk XP/h)
Level 8-50 Druid: Yalahar Elves (120k-160k XP/h), Cobra — Ankrahmun (? XP/h), Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Port Hope Swamp Trolls (? XP/h)
Level 50-100 Druid: Larvas — Ankrahmun (? XP/h), Mistrock — Cyclops (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Amazon Camp — Venore (30k-100k XP/h)
Level 100-150 Druid: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Krailos Steppe (350k-600k XP/h)
Level 150-250 Druid: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Edron Werecreatures (800k-1.5kk XP/h)
Level 250-500 Druid: Larvas — Ankrahmun (? XP/h), Cemetery Quarter — Yalahar (? XP/h), Stonerefiner Cave (? XP/h), Northport Pirates Cave (Average XP/h), Glooth Bandits (1kk-2kk XP/h)