Find the best hunting spots in Tibia for every level and vocation. 53 spots with routes, XP/hour, profit, creatures, equipment and supplies. Updated 2026.
Complete guide to the best hunting spots in Tibia. 46 carefully researched spots with routes, creatures, expected XP/hour, profit, recommended equipment, imbuements, and supplies for every vocation. Updated March 2026 by the TibiaVault community.
| Spot | Level | Vocation | XP/h | Profit/h | City | Team |
|---|---|---|---|---|---|---|
| Yalahar Elves | 8-30 | K P S D | 120k-160k | 150k-200k | Yalahar | solo |
| Cobra — Ankrahmun | 8-20 | K P S D | — | — | Ankrahmun | solo |
| Mintwallin Minotaurs | 15-40 | K P S D | 20k-80k | 5k-20k | Thais | solo |
| Amazon Camp — Venore | 20-50 | K P S D | 30k-100k | 10k-30k | Venore | solo |
| Kha'labal Terramites Cave | 20-40 | K P S D | 23k/h | 1.2k/h | Ankrahmun | solo |
| Cyclops Camp — Thais | 25-55 | K P S D | 40k-120k | 15k-40k | Thais | solo |
| Larvas & Scarabs — Ankrahmun | 30-60 | K P S D | 50k-150k | 15k-50k | Ankrahmun | solo |
| Orc Fortress — Ulderek's Rock | 30-60 | K P | 40k-100k | 10k-30k | Venore | solo |
| Darashia Dragon Lair | 40-80 | K P S D | 200k-400k | 0-80k | Darashia | solo |
| Upper Spike | 50-80 | K D | 200k-350k | 30k-60k | Kazordoon | solo |
| Giant Spider Cave — Port Hope | 50-80 | K P S D | 80k-200k | 20k-60k | Port Hope | solo |
| Edron Hero Cave | 60-100 | K P | 300k-500k | 50k-120k | Edron | solo |
| Krailos Steppe | 60-100 | K P D | 350k-600k | 40k-100k | Rathleton | solo |
| Werehyaenas — Darashia | 60-100 | K P S D | 200k-500k | 80k-200k | Darashia | solo |
| Alchemist Quarter — Mutated Humans | 60-100 | K P S D | 150k-400k | 50k-150k | Yalahar | solo |
| Wyrms — Drefia | 70-120 | K P S D | 200k-500k | 50k-150k | Darashia | solo |
| Edron Werecreatures | 80-150 | K P S D | 800k-1.5kk | 200k-500k | Edron | solo |
| Frost Dragons | 80-140 | K P | 400k-800k | 80k-200k | Svargrond | solo |
| Lizard City — Zao | 100-150 | K P S D | 600k-1.2kk | 100k-250k | Zao | solo |
| Upper Spike — Kazordoon | 100-160 | K P S D | 500k-1kk | 100k-300k | Kazordoon | solo |
| Banuta — Port Hope | 100-160 | K P S D | 600k-1.2kk | 100k-300k | Port Hope | solo |
| Ghastly Dragons — Zao | 130-200 | K P | 1kk-1.8kk | 150k-350k | Zao | solo |
| Draken Walls — Zao | 130-200 | K P S D | 2kk-4kk | 200k-500k | Zao | team |
| Nightmare Isles — Darashia | 130-200 | K P S D | 1kk-2kk | 100k-300k | Darashia | solo |
| Glooth Bandits | 150-250 | K P S D | 1kk-2kk | 300k-700k | Rathleton | solo |
| Asura Palace | 150-250 | K P S D | 1.5kk-3kk | 200k-600k | Port Hope | solo |
| Summer/Winter Court — Feyrist | 150-250 | K P S D | 1.5kk-3kk | 150k-400k | Feyrist | solo |
| Carnivoras — Port Hope | 150-250 | K P S D | 1.5kk-3kk | 200k-600k | Port Hope | solo |
| Oramond Minos | 200-350 | K P S D | 3kk-6kk | 500k-1.5kk | Rathleton | team |
| Roshamuul Prison | 200-350 | K P S D | 4kk-8kk | 300k-800k | Roshamuul | team |
| Pirats — The Wreckoning | 200-300 | K P S D | 2kk-4kk | 300k-800k | Issavi | solo |
| Demon Forge | 200-350 | K P S D | 3kk-5kk | 200k-500k | Edron | team |
| Crazed Winter Elves — Court of Winter | 200-300 | K P S D | 3kk-6kk | 300k-800k | Svargrond | solo |
| Issavi Sewers — Kilmaresh | 200-300 | K P S D | 2kk-4kk | 200k-500k | Issavi | solo |
| Falcon Bastion | 250-400 | K P S D | 5kk-10kk | 500k-2kk | Edron | team |
| Secret Library | 250-400 | K P S D | 8kk-15kk | 200k-600k | Edron | team |
| Cobras — Cobra Bastion | 250-400 | K P S D | 5kk-9kk | 400k-1.2kk | Ankrahmun | team |
| Flimsy Lost Souls | 250-400 | K P S D | 6kk-12kk | 400k-1kk | Yalahar | team |
| Ferumbras Tower | 250-400 | K P S D | 5kk-10kk | 400k-1.5kk | Liberty Bay | team |
| Buried Cathedral | 250-350 | K P S D | 6kk-12kk | 300k-800k | Roshamuul | team |
| Claustrophobic Inferno | 250-400 | K P S D | 7kk-15kk | 200k-600k | Yalahar | team |
| Soul War — Zarganash | 300-999 | K P S D | 10kk-20kk | 500k-2kk | Yalahar | team |
| Secret Library — Fire Section | 350-800 | K P S D | — | — | Edron | solo |
| Roshamuul Bones | 400-700 | P | Good | Good | Roshamuul | solo |
| Ferumbras' Ascendant — Mazoran Seal | 500-1500 | P | — | — | Roshamuul | solo |
| Issavi Sewers | 700-1500 | K | — | — | Issavi | solo |
| Ferumbras' Ascendant — Plaguesmith Seal | 500-1500 | K | Great | Good | Roshamuul | solo duo |
| Mistrock — Cyclops | 8-50 | K P S D M | Average | Bad | Yalahar | solo |
| Port Hope Swamp Trolls | 8-40 | K P S D | Weak | Epic | Port Hope | solo |
| Swamp Troll Cave — Venore | 8-25 | K P S D | Weak | Epic | Venore | solo |
| Krimhorn Barbarian Camp | 20-50 | K P S D | Good | Weak | Svargrond | solo |
| Tiquanda Tarantula Cave | 14-30 | K P S D | Good | Bad | Port Hope | solo |
| Forest Fury Camp | 30-80 | K P S D | Average | Good | Carlin | solo |
Good beginner hunting spot with profitable loot. Elves are spread across multiple floors — follow the route through ruins. Elf Arcanists hit hardest but drop the best loot. Yellow Gems are rare but very valuable at low levels.
Access: Free access. Yalahar is accessible via NPC Wyrdin in Adventurers' Guild or boat from Thais.
Cobras spawn during daytime only — at night bats replace them. Good beginner spot with easy access. Nomads are the strongest creatures here, watch out at low levels.
Access: Premium Required
Classic beginner dungeon. Minotaur Guards and Mages hit hard for their level — don't pull big groups. Good money from Minotaur Leather and equipment drops. Bring a rope to exit!
Access: None — free access. Bring rope, shovel and Antidote Runes. Watch for one-way holes!
Amazon Armor and Helmet sell well to NPCs. Witches can summon creatures — kill them first. Valkyries combo hard in groups. All weak to Ice — Freeze charm if available. Route passes through areas with Ghouls and Mummies — carry Holy damage.
Access: None — free access.
Lure one at a time and block in tight corridors. Terramites are weak to fire — use Enflame charm or fire spells. Easy profit from Terramite Eggs.
Access: Premium Account, shovel required
Excellent solo knight spot. Cyclops Toe is valuable for Vampirism imbuements. Smith hits hardest — be careful. Wound charm works well. Good physical armor needed. All vocations can hunt here at lower levels.
Access: None — free access.
Ancient Scarabs hit hard and PARALYZE — Terra Amulet for earth protection is essential! Scarab Coins sell well. Piece of Scarab Shell used for imbuements. All weak to Ice — Freeze charm.
Access: None — free access (premium island).
Orc Warlords are very strong — never pull groups of them! Orc Tooth needed for Strike imbuement. Good spot to learn blocking for knights.
Access: None — free access.
Classic hunting spot for beginners. Dragons are weak to Ice — use Freeze charm. Bring fire protection — equip Magma Amulet.
Access: Level 40+ required (Gate of Expertise). Otherwise free access.
Good team spot. Druids heal knight, knight blocks groups. Wyverns weak to Fire — Enflame charm. Coryms weak to Physical — Wound.
Access: Spike Tasks Quest — talk to Gnome NPCs. Level 25-49 only for Upper Spike!
Giant Spiders PARALYZE — Terra Amulet is mandatory! Spider Silk is valuable. They're weak to Fire — use Enflame charm. Watch for surprise spawns around corners.
Access: None — free access.
Classic spot for knights 60-100. Heroes can combo hard — approach carefully. Wound charm (physical weakness). Use full HP approach. Crown equipment drops are decent early game profit.
Access: None — free access.
Ogres have high physical damage. Earth protection helps against Shamans. Wound charm (neutral to most). Good spot for leveling 60-100.
Access: None after reaching Krailos.
Weak to Energy — Zap charm on both. Death protection helps (Foxtail Amulet). Shamans heal others — target them first. Good loot from Moon items. Only during full moon!
Access: Grimvale Quest — An Ancient Feud. Surface spawn only during in-game night. Lairs permanent.
Very popular for 80-100 range — great XP/h! Deal energy and earth damage. All weak to Ice — Freeze charm. Be careful of large pulls — they combo hard. Mutated Humans hit the hardest.
Access: In Service of Yalahar Quest required.
Wyrms deal energy and fire damage — rotate protection. Elder Wyrms hit VERY hard — careful when pulling multiples. Both weak to Ice — Freeze charm ideal. Great XP for solo 90-120.
Access: Access through Drefia underground crypt.
Only accessible during full moon. Best loot from Foxtail Amulets (100k+ each). Zap charm on all — they're all weak to Energy. Knights should use Dodge as defensive charm.
Access: Grimvale Quest (short access). Only during full moon phase!
Great solo knight spot 90-130. Frost Dragons weak to Energy — use Zap charm. Bring energy protection ring. Fire weapons deal bonus damage.
Access: The Ice Islands Quest required for Okolnir boat access.
Dragon Priests heal others — target them first. Great for Zaoan equipment farming. All lizards weak to Ice — use Freeze. Fire protection for Dragon Priests.
Access: The New Frontier + Children of the Revolution quests.
Earth protection important — Diremaws deal earth damage. Crystalcrushers hit hard physically. Good XP for 120-160 range. Freeze charm works on most creatures here.
Access: Spike Tasks Quest — talk to Gnome NPCs in Kazordoon. Level 50-99 for Mid Spike, 100+ for Lower.
Strand of Medusa Hair = valuable for Epiphany imbuement! Medusas PARALYZE — Terra Amulet essential. All weak to Ice — Freeze charm. Don't get cornered — they combo hard.
Access: Ape City Quest for full access. Partial access without quest.
One of the best solo knight spots 130-180. Death protection is essential — Foxtail Amulet + Terra Boots recommended. Ghastly Dragons are weak to Energy (Zap) and Earth (Poison).
Access: The New Frontier + Children of the Revolution quests required.
One of the best team spots for 150-200. Draken Spellweavers deal massive fire damage — fire protection mandatory. Freeze charm on everything — all weak to Ice.
Access: Wrath of the Emperor Quest required.
Death protection essential — Foxtail Amulet mandatory. Plaguemiths hit extremely hard physically. Wound charm recommended (neutral to elements). Great solo knight spot for 150+.
Access: Mini World Change event — portals only appear when active. No quest required. Level 250+ recommended.
Very good solo profit and XP. Physical protection set recommended. Easier access than Oramond Minos but still very profitable.
Access: Rathleton Quest — need Citizen rank (300 votes cast) to use Slime Slide.
Energy protection for Midnight Asuras, fire protection for Dawnfire. Rotate protections. Very popular spot — may be contested. Midnight Asuras drop very valuable items.
Access: None — free access. No quest required to enter.
Beautiful area with great XP for 150-250. Summer Court creatures (Pixie, Faun) weak to Death — Curse charm. Winter Court creatures (Boar Man, Dark Faun) — Wound charm. Can heal each other, focus fire.
Access: The Dream Courts Quest required (level 250+). Threatened Dreams Quest + multiple prerequisites. Use gem on Holy Shrine for Feyrist access.
Very popular solo spot for 180-250. Physical protection important. Both weak to Ice — Freeze charm. Sabretooths can combo hard — keep distance as mage.
Access: No quest required. Level 250+ minimum (restriction since Feb 2019).
THE BEST PROFIT in the game for 200-300 range. Worth grinding the 40 daily tasks. Expect 500k-1.5kk gold/hour. Physical protection essential. Execowtioners hit VERY hard with fire — bring fire protection ring for emergencies.
Access: Oramond Quest — need 40 daily task completions (voting + tasks). Takes ~2 weeks!
Top-tier XP for teams 250+. Guzzlemaws hit EXTREMELY hard physically — full physical protection. Wound charm on Guzzle/Frazzle (neutral to most elements), Curse on Silencers (weak to Death). Knight must be experienced blocker.
Access: Roshamuul Quest required.
Amazing solo profit for 200-300 range. Physical protection mandatory. Wound charm on all. Pirats deal heavy physical + some fire/energy. Fast kills = fast profit.
Access: No specific quest. Level 150+ recommended.
Classic demon hunting. Fire protection ESSENTIAL — Demons deal massive fire damage. Divine Wrath charm (demons weak to Holy). Demons can combo very hard — knight must be experienced.
Access: The Inquisition Quest required (level 100+). Must complete Mission 6 and absorb a spirit from Pits of Inferno Quest.
Winter Elves deal heavy ice and holy damage — Glacier Amulet essential. Fire-based attacks deal bonus damage — Enflame charm. Very fast respawn. Popular solo mage spot for 250+.
Access: The Dream Courts Quest required (level 250+). Prerequisites: Threatened Dreams Quest, access to Tyrsung, Okolnir, Feyrist.
Great solo spot for 250+. Wound charm on all (neutral elements). Death and earth protection recommended. Warlocks heal others — focus them first. Profitable and fast respawn.
Access: Kilmaresh Quest for Issavi access.
Drops Falcon equipment — second-best tier in game. Extremely profitable for 300+ teams. Physical protection mandatory. Wound charm (neutral to most elements). Falcon Knights combo very hard.
Access: Grave Danger Quest / Secret Library Quest required (level 250+). Complex ritual access.
BEST XP/h in the game for 300+. Different wings need different element protection — fire wing (ice prot), ice wing (fire prot), energy wing (earth prot). Rotate charms per wing. Fabulous Legs drop is extremely valuable.
Access: Secret Library Quest required (level 250+). Access via Isle of the Kings: use a Scythe on the Monument near the Altar. Teleported to library. Choose wing: Fire/Ice/Energy/Earth.
Drops Cobra equipment — Cobra Hood is best-in-slot helmet for mages 150-250. Physical protection + earth protection recommended. Wound charm on all (neutral to most elements).
Access: Grave Danger Quest required (level 250+). Need Kilmaresh access, Cheesy Figurine and Vial of Potent Holy Water.
Top-tier XP and profit for 300+. Souls are weak to Holy — Divine Wrath is the best charm here. Physical + death protection rotation. Very aggressive creatures, full team needed.
Access: Blood Brothers Quest (Vengoth access) + Feaster of Souls Quest (level 250+).
One of the hardest regular spawns. Drops Destruction-tier weapons. Different element protection for each creature: Holy for Hellflayers (demon type), Ice for Vexclaws, Fire for Grimeleeches. Massive supplies needed.
Access: The Shattered Isles Quest required. Talk to Zoltan in Edron, pay 500gp for permission.
Part of the Grave Danger quest area. Heavy death damage — Foxtail Amulet mandatory. Retching Horrors are the most dangerous and combo very hard. Great XP for 280+ teams.
Access: Grave Danger Quest required.
Extreme fire damage everywhere — Magma Amulet absolutely essential. All creatures weak to Ice — Freeze charm on everything. Very fast respawn. One of the best XP spots for 300+ teams.
Access: Soul War Quest (level 250+). Requires: Blood Brothers Quest, Feaster of Souls Quest. Level 600+ recommended!
THE endgame of Tibia. Best-in-slot Soul equipment drops here. Requires a dedicated team of 30+. Massive supplies. Each boss requires perfect teamwork and different protection rotations.
Access: Blood Brothers Quest (Vengoth access) + Feaster of Souls Quest (level 250+). Soul War Quest for boss areas.
All creatures are immune to fire — use ice/death damage. On new servers: lure Ink Blobs out to the crossroads room, then go up northwest stairs to skip them. EK on new servers — Magma Amulets, Prismatic Rings, max fire resistance (imbue + gear) since you may catch Inks and Tales at the crossroads without luring them under the balcony. Physical resistance (Prismatic Ring) is also very useful. Since the Fire Section got buffed, you can max the spot by adding the pull on the east from crossroads and luring all mobs on every spot. Flying Book is a single rare spawn — tameable with a Library Ticket.
Access: Secret Library Quest required (all missions). Liquid Black Quest (first mission). The New Frontier Quest (optional — for Zao shortcut to Falcon Bastion). Asura Palace Quest.
Click on the bones along the route to increase Guzzlemaw spawns. Keep moving between boxes to lure monsters. Use Diamond Arrows for AOE and Avalanche Runes for extra damage on grouped pulls.
Access: Roshamuul Quest required for safe access.
One of the best paladin solo spots in the game for both exp and profit. Use Diamond Arrows and Avalanche Runes on groups. Hellflayers are the most dangerous — they heal and deal massive damage, focus them first. Use Enchanted Sleep Shawl and fire protection. Keep moving in the circular route for consistent respawn. The narrow corridors help limit how many creatures hit you at once.
Access: Ferumbras' Ascendant Quest required. Must complete all seals to access Mazoran's area. Level 500+ recommended for paladin solo.
Place energy bombs under yourself at each full box position to block creature melee. All creatures deal heavy fire damage — fire protection is essential. Clockwise loop provides consistent respawn. Burning Gladiators hit the hardest — prioritize them if overwhelmed.
Access: Kilmaresh Quest required for Issavi access. No additional quest needed for the underground area.
Low-level players can use Stealth Ring to hunt safely — Cyclops cannot see invisible. The cave spans multiple floors (3–5) with good density. Cyclops Smiths give the best XP.
Access: Yalahar access quest required.
Top money-making spot for low levels! Medicine Pouches from Swamp Trolls sell for 1.5–3k each. Paladins get free ammo from Spear drops. No supplies needed — creatures die fast.
Access: Premium Account required.
Best money-making spot for low-level free account players! Medicine Pouches from Swamp Trolls sell for 1.5–3k each. Paladins get free Spear ammo. No supplies needed. Great density on floor 8 with large looping route. Free account alternative to Port Hope.
Access: No quest required — open to all players including free accounts.
Balanced spot for knights 20+ (28+ for exori ico). 80-110k XP/h base, up to 180k/h with bonuses. Bring Stealth Rings for large pulls. Mailbox nearby for baglooting (Postman Quest).
Access: Premium Account. Svargrond access required.
Less known tarantula spawn — often empty. Great for mages leveling magic level fast. Level 30 achievable in 3-4 hours. Tarantulas can't see invisible. Take the task from Grizzly Adams for boss access after 300 kills. Giant Spiders on lower floors — follow route!
Access: Premium Account required.
Great profit spot for low-level free account players. 15-50k/h profit, 65-150k/h XP. Use Stealth Rings until level 60+. Tower-based hunting route with Forest Furies weak to fire. Focus on Forest Furies for best gold/h.
Access: Free account — no quest required.
Level 8-50 Knight: Yalahar Elves (120k-160k XP/h), Cobra — Ankrahmun (? XP/h), Mintwallin Minotaurs (20k-80k XP/h), Amazon Camp — Venore (30k-100k XP/h), Kha'labal Terramites Cave (23k/h XP/h)
Level 50-100 Knight: Amazon Camp — Venore (30k-100k XP/h), Cyclops Camp — Thais (40k-120k XP/h), Larvas & Scarabs — Ankrahmun (50k-150k XP/h), Orc Fortress — Ulderek's Rock (40k-100k XP/h), Darashia Dragon Lair (200k-400k XP/h)
Level 100-150 Knight: Edron Hero Cave (300k-500k XP/h), Krailos Steppe (350k-600k XP/h), Werehyaenas — Darashia (200k-500k XP/h), Alchemist Quarter — Mutated Humans (150k-400k XP/h), Wyrms — Drefia (200k-500k XP/h)
Level 150-250 Knight: Edron Werecreatures (800k-1.5kk XP/h), Lizard City — Zao (600k-1.2kk XP/h), Upper Spike — Kazordoon (500k-1kk XP/h), Banuta — Port Hope (600k-1.2kk XP/h), Ghastly Dragons — Zao (1kk-1.8kk XP/h)
Level 250-500 Knight: Glooth Bandits (1kk-2kk XP/h), Asura Palace (1.5kk-3kk XP/h), Summer/Winter Court — Feyrist (1.5kk-3kk XP/h), Carnivoras — Port Hope (1.5kk-3kk XP/h), Oramond Minos (3kk-6kk XP/h)
Level 8-50 Paladin: Yalahar Elves (120k-160k XP/h), Cobra — Ankrahmun (? XP/h), Mintwallin Minotaurs (20k-80k XP/h), Amazon Camp — Venore (30k-100k XP/h), Kha'labal Terramites Cave (23k/h XP/h)
Level 50-100 Paladin: Amazon Camp — Venore (30k-100k XP/h), Cyclops Camp — Thais (40k-120k XP/h), Larvas & Scarabs — Ankrahmun (50k-150k XP/h), Orc Fortress — Ulderek's Rock (40k-100k XP/h), Darashia Dragon Lair (200k-400k XP/h)
Level 100-150 Paladin: Edron Hero Cave (300k-500k XP/h), Krailos Steppe (350k-600k XP/h), Werehyaenas — Darashia (200k-500k XP/h), Alchemist Quarter — Mutated Humans (150k-400k XP/h), Wyrms — Drefia (200k-500k XP/h)
Level 150-250 Paladin: Edron Werecreatures (800k-1.5kk XP/h), Lizard City — Zao (600k-1.2kk XP/h), Upper Spike — Kazordoon (500k-1kk XP/h), Banuta — Port Hope (600k-1.2kk XP/h), Ghastly Dragons — Zao (1kk-1.8kk XP/h)
Level 250-500 Paladin: Glooth Bandits (1kk-2kk XP/h), Asura Palace (1.5kk-3kk XP/h), Summer/Winter Court — Feyrist (1.5kk-3kk XP/h), Carnivoras — Port Hope (1.5kk-3kk XP/h), Oramond Minos (3kk-6kk XP/h)
Level 8-50 Sorcerer: Yalahar Elves (120k-160k XP/h), Cobra — Ankrahmun (? XP/h), Mintwallin Minotaurs (20k-80k XP/h), Amazon Camp — Venore (30k-100k XP/h), Kha'labal Terramites Cave (23k/h XP/h)
Level 50-100 Sorcerer: Amazon Camp — Venore (30k-100k XP/h), Cyclops Camp — Thais (40k-120k XP/h), Larvas & Scarabs — Ankrahmun (50k-150k XP/h), Darashia Dragon Lair (200k-400k XP/h), Giant Spider Cave — Port Hope (80k-200k XP/h)
Level 100-150 Sorcerer: Werehyaenas — Darashia (200k-500k XP/h), Alchemist Quarter — Mutated Humans (150k-400k XP/h), Wyrms — Drefia (200k-500k XP/h), Edron Werecreatures (800k-1.5kk XP/h), Lizard City — Zao (600k-1.2kk XP/h)
Level 150-250 Sorcerer: Edron Werecreatures (800k-1.5kk XP/h), Lizard City — Zao (600k-1.2kk XP/h), Upper Spike — Kazordoon (500k-1kk XP/h), Banuta — Port Hope (600k-1.2kk XP/h), Draken Walls — Zao (2kk-4kk XP/h)
Level 250-500 Sorcerer: Glooth Bandits (1kk-2kk XP/h), Asura Palace (1.5kk-3kk XP/h), Summer/Winter Court — Feyrist (1.5kk-3kk XP/h), Carnivoras — Port Hope (1.5kk-3kk XP/h), Oramond Minos (3kk-6kk XP/h)
Level 8-50 Druid: Yalahar Elves (120k-160k XP/h), Cobra — Ankrahmun (? XP/h), Mintwallin Minotaurs (20k-80k XP/h), Amazon Camp — Venore (30k-100k XP/h), Kha'labal Terramites Cave (23k/h XP/h)
Level 50-100 Druid: Amazon Camp — Venore (30k-100k XP/h), Cyclops Camp — Thais (40k-120k XP/h), Larvas & Scarabs — Ankrahmun (50k-150k XP/h), Darashia Dragon Lair (200k-400k XP/h), Upper Spike (200k-350k XP/h)
Level 100-150 Druid: Krailos Steppe (350k-600k XP/h), Werehyaenas — Darashia (200k-500k XP/h), Alchemist Quarter — Mutated Humans (150k-400k XP/h), Wyrms — Drefia (200k-500k XP/h), Edron Werecreatures (800k-1.5kk XP/h)
Level 150-250 Druid: Edron Werecreatures (800k-1.5kk XP/h), Lizard City — Zao (600k-1.2kk XP/h), Upper Spike — Kazordoon (500k-1kk XP/h), Banuta — Port Hope (600k-1.2kk XP/h), Draken Walls — Zao (2kk-4kk XP/h)
Level 250-500 Druid: Glooth Bandits (1kk-2kk XP/h), Asura Palace (1.5kk-3kk XP/h), Summer/Winter Court — Feyrist (1.5kk-3kk XP/h), Carnivoras — Port Hope (1.5kk-3kk XP/h), Oramond Minos (3kk-6kk XP/h)